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I don't get the dislike of healing surges
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<blockquote data-quote="Imaro" data-source="post: 5699187" data-attributes="member: 48965"><p>Dude, not sure what the whole "26 years" thing has to do with your point since regardless it's still just your experiences and probably, though not certainly, you were drawn to gamers who shared your predilections. This is where we differ and why no one should assume their personal experience relates to everyone. The people I played with and ran for described what happened based on the amount of hit points one loss in regards to his/her total amount, with only a small percentage of those being real physical damage... thus that is why to this day I look at hit points in that way. Just because your groups decided to disregard what the rulebooks stated hit points were... doesn't mean everyone did. In other words great anecdotal evidence but it's hardly enough to prove everyone was doing it how you did.</p><p> </p><p></p><p> </p><p>Maybe this was because as the rulebooks stated hit points weren't composed of only the physical... yet you chose to play and describe them as if they were... so you get silly results and then turn around and blame the rules and guidance you chose to ignore. This doesn't seem like a problem with D&D. </p><p> </p><p></p><p> </p><p>Uhm, not true... however D&D heroes have through numerous battles and training and being slightly beyond normal men (along with adrenaline, willpower, etc.) able to keep going at an almost undiminshed capacity even when wounded. We talked about this in numerous posts upthread.</p><p> </p><p> </p><p></p><p> </p><p>You totally missed my point, so I'll try it again. In older editions you ignored the description of hit points in the book while creating your narrative and thus got a silly result, not because the game made you or advised you too but because you went against what was printed in the books... in 4e the healing surge rules create the silly result, "I was unconsciouss and dying but 5 min later I'm up to full and ready to fight...for the third time today" and expect you to find some way to narrate around or with it while providing no real description or narrative that makes sense.</p><p> </p><p></p><p> </p><p>Or you could narrate slight misses, a scratch, ankle twists, bruises, punches, etc. for under a certain amount of damage and more severe wounds such as a shallow gash, a deep cut, a broken finger or nose, etc. for higher damage rolls (most of which again aren't life threatening or even enough to slow most trained warriors down until enough of them whittle away his reserves). You chose to describe things a certain way that went against what was printed in the book. </p><p> </p><p></p><p> </p><p>Huh? When did I describe this? This is so absurd it makes my head hurt. PC's can be dying but until they have no surges and no hp's they haven't taken any bad wounds??? If I did describe it that way it makes no sense whatsoever upon reading you restate it, so please show me where I stated this?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5699187, member: 48965"] Dude, not sure what the whole "26 years" thing has to do with your point since regardless it's still just your experiences and probably, though not certainly, you were drawn to gamers who shared your predilections. This is where we differ and why no one should assume their personal experience relates to everyone. The people I played with and ran for described what happened based on the amount of hit points one loss in regards to his/her total amount, with only a small percentage of those being real physical damage... thus that is why to this day I look at hit points in that way. Just because your groups decided to disregard what the rulebooks stated hit points were... doesn't mean everyone did. In other words great anecdotal evidence but it's hardly enough to prove everyone was doing it how you did. Maybe this was because as the rulebooks stated hit points weren't composed of only the physical... yet you chose to play and describe them as if they were... so you get silly results and then turn around and blame the rules and guidance you chose to ignore. This doesn't seem like a problem with D&D. Uhm, not true... however D&D heroes have through numerous battles and training and being slightly beyond normal men (along with adrenaline, willpower, etc.) able to keep going at an almost undiminshed capacity even when wounded. We talked about this in numerous posts upthread. You totally missed my point, so I'll try it again. In older editions you ignored the description of hit points in the book while creating your narrative and thus got a silly result, not because the game made you or advised you too but because you went against what was printed in the books... in 4e the healing surge rules create the silly result, "I was unconsciouss and dying but 5 min later I'm up to full and ready to fight...for the third time today" and expect you to find some way to narrate around or with it while providing no real description or narrative that makes sense. Or you could narrate slight misses, a scratch, ankle twists, bruises, punches, etc. for under a certain amount of damage and more severe wounds such as a shallow gash, a deep cut, a broken finger or nose, etc. for higher damage rolls (most of which again aren't life threatening or even enough to slow most trained warriors down until enough of them whittle away his reserves). You chose to describe things a certain way that went against what was printed in the book. Huh? When did I describe this? This is so absurd it makes my head hurt. PC's can be dying but until they have no surges and no hp's they haven't taken any bad wounds??? If I did describe it that way it makes no sense whatsoever upon reading you restate it, so please show me where I stated this? [/QUOTE]
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I don't get the dislike of healing surges
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