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I don't get the dislike of healing surges
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<blockquote data-quote="Nagol" data-source="post: 5699840" data-attributes="member: 23935"><p>It is true D&D always avoided the general combat death spiral, but not necessarily all aspects of "It's only a flesh wound!" situation. One of my complaints with healing surges is the game device that below 0 your dying and as soon as you wake up it is a flesh wound and a few deep breaths and about 10 minutes or recovery and you'll be fine. A good night's rest puts you back to the peak of health -- unless you're diseased, of course. This is even better than the deal many of the cinematic good guys get - John McClane in <em>Die Hard</em> has the persistent foot damage and is certainly showing wear and tear overall by the end of the movie, for instance.</p><p></p><p>As I pointed out earlier in the thread, it hasn't always been this case. 1e had the rule where if you fell below 0 then it was a BAD BAD thing and successful groups fought long and hard to keep people conscious and devise situations where the group was in control of the battelfield because the consequences could be so dire.</p><p></p><p>3e loosened the consequences, but even in it there certainly have been a bunch of times at my table where the group did not heal overnight because the damage outclassed their healing capability or they taken damage that wouldn't heal (ability damage/drain, vargiulle'skiss, whatever) and pressed on regardless in the morning because the party goals demanded it.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5699840, member: 23935"] It is true D&D always avoided the general combat death spiral, but not necessarily all aspects of "It's only a flesh wound!" situation. One of my complaints with healing surges is the game device that below 0 your dying and as soon as you wake up it is a flesh wound and a few deep breaths and about 10 minutes or recovery and you'll be fine. A good night's rest puts you back to the peak of health -- unless you're diseased, of course. This is even better than the deal many of the cinematic good guys get - John McClane in [I]Die Hard[/I] has the persistent foot damage and is certainly showing wear and tear overall by the end of the movie, for instance. As I pointed out earlier in the thread, it hasn't always been this case. 1e had the rule where if you fell below 0 then it was a BAD BAD thing and successful groups fought long and hard to keep people conscious and devise situations where the group was in control of the battelfield because the consequences could be so dire. 3e loosened the consequences, but even in it there certainly have been a bunch of times at my table where the group did not heal overnight because the damage outclassed their healing capability or they taken damage that wouldn't heal (ability damage/drain, vargiulle'skiss, whatever) and pressed on regardless in the morning because the party goals demanded it. [/QUOTE]
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I don't get the dislike of healing surges
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