Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5700306" data-attributes="member: 22779"><p>OOoh, I was so with you right up to that last sentence. Why is it people have to define D&D as "D&D is what I like"? </p><p></p><p>You don't like healing surges. That's groovy. No worries. But, why does that suddenly make 4e a "shadow of a brand name"? </p><p></p><p>Every single edition caters to different tastes and styles. To the point where those tastes and styles are actually contradictory. Yet, I miss the point where you are claiming that 3e isn't D&D and is a "shadow of a brand name". After all, 3e is much, much farther apart from, say, Basic/Expert D&D than it is to 4e.</p><p></p><p>Thing is, most of the time, the difference makes virtually no difference at all. Sure, if someone gets dropped, then it might be difficult to narrate. But, unless that happens, you narrate 4e pretty much the exact same way as every other edition (mostly linear) with the occasional hiccup when someone interrupts something. This isn't going to happen every action, and, while it might happen every combat, it's again not going to happen every round.</p><p></p><p>It's a lot like the difference between 1-2-1 and 1-1-1. 90% of the time, it makes zero difference to the game. None. You move and take actions in exactly the same way. It's just that there is this small subset of actions where it does make a difference. And, given how much emphasis mobility has in 4e, it makes sense to streamline the rules so that that 10% doesn't bog the game down.</p><p></p><p>So, most of the time, healing surges work pretty much the same as healing always has. Does it really matter if the cleric is healing "damage" (whatever that is)? People talk about having a wounds/vitality system. Not a bad idea. Then again, if you swap out the word Hit Points for Vitality, suddenly there's no problem at all. You run out of vitality, you fall down. No one helps you and you die. If someone helps you, then you weren't dying in the first place, you were just knocked out or whatever for a short while.</p><p></p><p>Again, totally fits with genre expectations and is fairly easy to play.</p><p></p><p>But, the constant cries of "IT'S NOT REALLY D&D" just take away so much of your point BryonD. They take what is a really good criticism of 4e and make it so much edition warring crap.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5700306, member: 22779"] OOoh, I was so with you right up to that last sentence. Why is it people have to define D&D as "D&D is what I like"? You don't like healing surges. That's groovy. No worries. But, why does that suddenly make 4e a "shadow of a brand name"? Every single edition caters to different tastes and styles. To the point where those tastes and styles are actually contradictory. Yet, I miss the point where you are claiming that 3e isn't D&D and is a "shadow of a brand name". After all, 3e is much, much farther apart from, say, Basic/Expert D&D than it is to 4e. Thing is, most of the time, the difference makes virtually no difference at all. Sure, if someone gets dropped, then it might be difficult to narrate. But, unless that happens, you narrate 4e pretty much the exact same way as every other edition (mostly linear) with the occasional hiccup when someone interrupts something. This isn't going to happen every action, and, while it might happen every combat, it's again not going to happen every round. It's a lot like the difference between 1-2-1 and 1-1-1. 90% of the time, it makes zero difference to the game. None. You move and take actions in exactly the same way. It's just that there is this small subset of actions where it does make a difference. And, given how much emphasis mobility has in 4e, it makes sense to streamline the rules so that that 10% doesn't bog the game down. So, most of the time, healing surges work pretty much the same as healing always has. Does it really matter if the cleric is healing "damage" (whatever that is)? People talk about having a wounds/vitality system. Not a bad idea. Then again, if you swap out the word Hit Points for Vitality, suddenly there's no problem at all. You run out of vitality, you fall down. No one helps you and you die. If someone helps you, then you weren't dying in the first place, you were just knocked out or whatever for a short while. Again, totally fits with genre expectations and is fairly easy to play. But, the constant cries of "IT'S NOT REALLY D&D" just take away so much of your point BryonD. They take what is a really good criticism of 4e and make it so much edition warring crap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top