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I don't get the dislike of healing surges
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<blockquote data-quote="jodyjohnson" data-source="post: 5701653" data-attributes="member: 5590"><p>I had issues with the rationalisation of HPs prior to 4e and felt like there should be a rules solution.</p><p></p><p>When 4e launched 3+ years ago, I was glad for a resolution to the 'speed of healing'/'divine only' issues we also had. However we recognized the narrative problems with HS. But in the end, we adapted and continue to play blissfully (with regard to HS at least).</p><p></p><p>This thread has clarified that what really bothered me about HP previously was apparent only with blow-by-blow narrative. Since that aspect was something we had problems with anyway, it was easy for us to jettison and accept the narrative problems with HS by not trying to do blow-by-blow narration.</p><p></p><p>It also makes sense that the DMs that employed/enjoyed blow-by-blow narration didn't like 4e and have since switched to SW or PF.</p><p></p><p>This is also reminds me that TSR didn't IMO fragment the market but that the intensely personal/group nature of RPGs itself leads to fragmentation. In some respect that fragmentation within even a small group of designer/players/non-players at TSR led to a fragmented product schedule to serve a continually fragmenting market.</p><p></p><p></p><p>With that in mind, I recall Mike Mearls reference to the <a href="http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html" target="_blank">'Spaghetti sauce marketing guy'</a> and the idea of not creating 'the perfect sauce', but of putting together a product stable of sauces. Maybe WotC can't release 'the 31 flavors of D&D' but I think they are trying to do something similar with the modular system he keeps pimping.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 5701653, member: 5590"] I had issues with the rationalisation of HPs prior to 4e and felt like there should be a rules solution. When 4e launched 3+ years ago, I was glad for a resolution to the 'speed of healing'/'divine only' issues we also had. However we recognized the narrative problems with HS. But in the end, we adapted and continue to play blissfully (with regard to HS at least). This thread has clarified that what really bothered me about HP previously was apparent only with blow-by-blow narrative. Since that aspect was something we had problems with anyway, it was easy for us to jettison and accept the narrative problems with HS by not trying to do blow-by-blow narration. It also makes sense that the DMs that employed/enjoyed blow-by-blow narration didn't like 4e and have since switched to SW or PF. This is also reminds me that TSR didn't IMO fragment the market but that the intensely personal/group nature of RPGs itself leads to fragmentation. In some respect that fragmentation within even a small group of designer/players/non-players at TSR led to a fragmented product schedule to serve a continually fragmenting market. With that in mind, I recall Mike Mearls reference to the [URL="http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html"]'Spaghetti sauce marketing guy'[/URL] and the idea of not creating 'the perfect sauce', but of putting together a product stable of sauces. Maybe WotC can't release 'the 31 flavors of D&D' but I think they are trying to do something similar with the modular system he keeps pimping. [/QUOTE]
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I don't get the dislike of healing surges
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