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I don't get the dislike of healing surges
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<blockquote data-quote="BryonD" data-source="post: 5702534" data-attributes="member: 957"><p>I was never a fan of the one minute round, but I don't really see a relationship between that and surges.</p><p></p><p>To me they just always seemed like an odd hold-over from the war game roots. Using one minute rounds for a mass battle that may last a long time is reasonable. But that doesn't provide a good representation of what happens in a skirmish. And, of course, it is important to keep in mind that in my case, I preferred other games to AD&D anyway.</p><p></p><p>But it really isn't an equivalent issue because it didn't come into play. First, you could easily completely ignore it. You could run a combat that lasted 8 rounds and not care if it was 45 seconds or 8 minutes. 99+% of the time it had no bearing on anything. Healing surges can't be ignored that way.</p><p></p><p>Second, it doesn't create a nonsense in the narrative. It may not be the best option to describe your narrative in which everyone is feinting and dodging for a ridiculous amount of time between finding quality openings for the "attack", but there is no "nonsense" in it. No one ever needed to defend that by saying "hey, the game is some abstract anyway, adding a little more here doesn't hurt anything".</p><p></p><p>I also find it interesting that you choose to use the phrase "have such difficulty with the narration of healing surges". It seems to show a strong difference in understanding of the issue.</p><p></p><p>I can narrate healing surges as well as anyone else in this thread can. And you could come sit at my table for us for the single purpose of narrating our healing surges if that made you feel better. But it wouldn't solve the problem because you would still be creating the nonsense abstractions that so many other 4E advocates have already said are just something which should be ignored.</p><p></p><p>I have no problem with narration. I have a problem with adding nonsense into my story. I have a superior story telling tool and I use that. Using a hammer to drive nails does not mean I have a problem with screw drivers.</p><p></p><p>You have also equated surges to an old rule that was found to be inferior and was discarded. And, just speaking personally, that may be one thing I have NEVER heard anyone actually complain about.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5702534, member: 957"] I was never a fan of the one minute round, but I don't really see a relationship between that and surges. To me they just always seemed like an odd hold-over from the war game roots. Using one minute rounds for a mass battle that may last a long time is reasonable. But that doesn't provide a good representation of what happens in a skirmish. And, of course, it is important to keep in mind that in my case, I preferred other games to AD&D anyway. But it really isn't an equivalent issue because it didn't come into play. First, you could easily completely ignore it. You could run a combat that lasted 8 rounds and not care if it was 45 seconds or 8 minutes. 99+% of the time it had no bearing on anything. Healing surges can't be ignored that way. Second, it doesn't create a nonsense in the narrative. It may not be the best option to describe your narrative in which everyone is feinting and dodging for a ridiculous amount of time between finding quality openings for the "attack", but there is no "nonsense" in it. No one ever needed to defend that by saying "hey, the game is some abstract anyway, adding a little more here doesn't hurt anything". I also find it interesting that you choose to use the phrase "have such difficulty with the narration of healing surges". It seems to show a strong difference in understanding of the issue. I can narrate healing surges as well as anyone else in this thread can. And you could come sit at my table for us for the single purpose of narrating our healing surges if that made you feel better. But it wouldn't solve the problem because you would still be creating the nonsense abstractions that so many other 4E advocates have already said are just something which should be ignored. I have no problem with narration. I have a problem with adding nonsense into my story. I have a superior story telling tool and I use that. Using a hammer to drive nails does not mean I have a problem with screw drivers. You have also equated surges to an old rule that was found to be inferior and was discarded. And, just speaking personally, that may be one thing I have NEVER heard anyone actually complain about. [/QUOTE]
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I don't get the dislike of healing surges
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