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*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5702705"><p>I had some issues with it, but it was far easier for me to explain than healing surges. For example I could see how the one attack I had in that 1 minute round was the "power shot", and it was just assumed a few feints and light strikes were occuring during the rest of the round (sort of like in a boxing match where a punch of throw away punches take place before the heavy hit or combo is thrown). But I still prefer a smaller round (between 10 to 20 seconds). The problem with healing surges is it forces me to take away things as a Gm. I like to interpret what 20 points of damage means for a 10th level fighter for example and give the player a description of that. As a player this is my preference as well. So I run into many of the issues people here have described. However I will say I have felt for a long time that a wound system would be much better if D&D embraced it for 5E. I like wounds because they represent a real injury and I like the idea of knowing my warrior is nursing a slice to his ribs or something to that effect.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5702705"] I had some issues with it, but it was far easier for me to explain than healing surges. For example I could see how the one attack I had in that 1 minute round was the "power shot", and it was just assumed a few feints and light strikes were occuring during the rest of the round (sort of like in a boxing match where a punch of throw away punches take place before the heavy hit or combo is thrown). But I still prefer a smaller round (between 10 to 20 seconds). The problem with healing surges is it forces me to take away things as a Gm. I like to interpret what 20 points of damage means for a 10th level fighter for example and give the player a description of that. As a player this is my preference as well. So I run into many of the issues people here have described. However I will say I have felt for a long time that a wound system would be much better if D&D embraced it for 5E. I like wounds because they represent a real injury and I like the idea of knowing my warrior is nursing a slice to his ribs or something to that effect. [/QUOTE]
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I don't get the dislike of healing surges
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