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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5702970" data-attributes="member: 22779"><p>Yeah, I can see that. My problem is, 1 minute is a heck of a long time. Heck, in boxing, a round is only 3 minutes. And you see a lot more than 3 punishing attacks in 3 minutes of boxing by any one boxer (well, usually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). </p><p></p><p>Thing is, why can't you interpret what 20 damage is to a 10th level fighter in 4e? Yes, you cannot interpret that exactly - you cannot specify that it's a deep gash to the thigh, for example. But, then again, you really never could. A deep gash to the thigh slows you down. It bleeds (typically quite a bit). It has other effects. Yet, in no version of D&D does 20 points of damage have any mechanical impact on the fighter, presuming he has HP left. </p><p></p><p>But, by and large, we ignored that and gave the fighter a deep gash anyway.</p><p></p><p>Thing is, in 4e, you can do the same thing. The fighter gets a deep gash on his leg. The Warlord shouts at him and allows him to spend a healing surge. We don't want to retcon but there's nothing saying that that deep gash just looked worse than it really was. Lots of blood came out, but, it really wasn't that deep. It's not that the deep gash goes away, it's just described in more detail.</p><p></p><p>I'd say that this covers about 90% of play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5702970, member: 22779"] Yeah, I can see that. My problem is, 1 minute is a heck of a long time. Heck, in boxing, a round is only 3 minutes. And you see a lot more than 3 punishing attacks in 3 minutes of boxing by any one boxer (well, usually :D). Thing is, why can't you interpret what 20 damage is to a 10th level fighter in 4e? Yes, you cannot interpret that exactly - you cannot specify that it's a deep gash to the thigh, for example. But, then again, you really never could. A deep gash to the thigh slows you down. It bleeds (typically quite a bit). It has other effects. Yet, in no version of D&D does 20 points of damage have any mechanical impact on the fighter, presuming he has HP left. But, by and large, we ignored that and gave the fighter a deep gash anyway. Thing is, in 4e, you can do the same thing. The fighter gets a deep gash on his leg. The Warlord shouts at him and allows him to spend a healing surge. We don't want to retcon but there's nothing saying that that deep gash just looked worse than it really was. Lots of blood came out, but, it really wasn't that deep. It's not that the deep gash goes away, it's just described in more detail. I'd say that this covers about 90% of play. [/QUOTE]
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I don't get the dislike of healing surges
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