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I don't get the dislike of healing surges
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<blockquote data-quote="Crazy Jerome" data-source="post: 5703745" data-attributes="member: 54877"><p>Whereas for me, the three conditions are: "still in the fight", "temporarily out of the fight, but could get back in with help", or "out of the fight". Feel free to rename that middle one to something shorter, but I wanted it to be clear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>For me, this works great with the way I want to play cinematic, and it also happens to fit 4E pretty well. But I prefer most hit point systems (absent something like RuneQuest, where the points are clearly physical only and very limited) to play this way, because of the lack of any death spiral effect. Anyone not yet started down the spiral is fully "in the fight". Anyone dead, unconscious, routed, completely intimidated, etc. is "out of the fight". Everyone else is in that middle condition.</p><p> </p><p>BTW, you could certainly modify 4E to give a bit of a different slant on that same idea, but in ways that might be more palatable to some folks. Namely, you could make entering that middle condition more feared by making it a lot harder to recover from in combat. In turn, this would have characters fighting tooth and nail to avoid it, but once in it, it would rarely be worth it for anyone to do more than stablize them and/or grab them during a retreat. Then, if someone did enter that third condition, whether "dead" or something else, give them problems that take days or weeks to recover. This would be a less cinematic version of what we have now, using essentially all the same mechanics. You'd need a few tweaks on the edges and change the fluff a lot, but the mechanics would be the same.</p><p> </p><p>Edit: Make coming out of "blooded" very difficult <strong>and</strong> give major penalties to defend/attack while blooded, regards previous suggestions, and you'd get a very severe form of what I'm talking about here. Given the huge amount of hit points in 4E, for both characters and monsters, this would even give something like a 1E feel in the right hands. People between 0 and blooded would be bandaging wounds, trying to get away, etc.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5703745, member: 54877"] Whereas for me, the three conditions are: "still in the fight", "temporarily out of the fight, but could get back in with help", or "out of the fight". Feel free to rename that middle one to something shorter, but I wanted it to be clear. :) For me, this works great with the way I want to play cinematic, and it also happens to fit 4E pretty well. But I prefer most hit point systems (absent something like RuneQuest, where the points are clearly physical only and very limited) to play this way, because of the lack of any death spiral effect. Anyone not yet started down the spiral is fully "in the fight". Anyone dead, unconscious, routed, completely intimidated, etc. is "out of the fight". Everyone else is in that middle condition. BTW, you could certainly modify 4E to give a bit of a different slant on that same idea, but in ways that might be more palatable to some folks. Namely, you could make entering that middle condition more feared by making it a lot harder to recover from in combat. In turn, this would have characters fighting tooth and nail to avoid it, but once in it, it would rarely be worth it for anyone to do more than stablize them and/or grab them during a retreat. Then, if someone did enter that third condition, whether "dead" or something else, give them problems that take days or weeks to recover. This would be a less cinematic version of what we have now, using essentially all the same mechanics. You'd need a few tweaks on the edges and change the fluff a lot, but the mechanics would be the same. Edit: Make coming out of "blooded" very difficult [B]and[/B] give major penalties to defend/attack while blooded, regards previous suggestions, and you'd get a very severe form of what I'm talking about here. Given the huge amount of hit points in 4E, for both characters and monsters, this would even give something like a 1E feel in the right hands. People between 0 and blooded would be bandaging wounds, trying to get away, etc. [/QUOTE]
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I don't get the dislike of healing surges
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