Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 5704863" data-attributes="member: 92239"><p>So I'm answering why I dislike healing surges in the context of 4th edition and I'm not going to read any of the previous 31 pages. If I repeat anything, forgive me.</p><p></p><p><strong>1. Hit points by any other name are still just hit points.</strong></p><p></p><p>Once you have hit points you don't need another mechanic, called something else, that grants you more hit points. It's by definition redundant no matter what you call it or no matter what the cool game mechanic supposedly is.</p><p></p><p><strong>2. The game isn't hurting for ways to heal people.</strong></p><p></p><p>A party can have healing skills, potions, cure spells, disease removal, reincarnation and resurrection. In the cases where a character doesn't have a healing specific ability or abiiity to create such, give that class more hit points as a balance to design.</p><p></p><p><strong>3. There are other D20 properties from the same company that simulate the same effect using other mechanisms with cinematic and elegant results. </strong></p><p></p><p>Subtitled: if you're going to have different categories of hit points, call them that and explain fully what they are used for. Star Wars revised had Vitality and Wounds. I think D20 modern had the same. </p><p></p><p><strong>4. I hate combat grind. Something feels broken.</strong></p><p></p><p>In my experience core game mechanics are very rarely broken in concept. I think the idea of surges as a mechanic is redundant but ok. The problems arise in application of the game mechanic and the general usefulness of any effects triggered by it.</p><p></p><p>I believe that it's not the surge mechanic but some combination of the following: how many points given back, how often they can be triggered, how many are available and the general damage math. </p><p></p><p>a. If I need to roll for damage then it stands to reason that any surge mechanic might benefit from a random outcome.</p><p></p><p>b. Has the math been done such that surge value is balanced as you obtain higher levels? Should a surge heal you for more than one or two rounds of an enemy's average damage output at equivalent challenge level? (hypothetical question)</p><p></p><p>c. Lastly - and this is just a personal thing. Sometimes I want to be an adversary to my players and I just don't like it when I roll three crits in a single round and my players respond with "I blow a surge". This more than anything I feel is the crunchy core of the "I dislike surges' camp.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5704863, member: 92239"] So I'm answering why I dislike healing surges in the context of 4th edition and I'm not going to read any of the previous 31 pages. If I repeat anything, forgive me. [B]1. Hit points by any other name are still just hit points.[/B] Once you have hit points you don't need another mechanic, called something else, that grants you more hit points. It's by definition redundant no matter what you call it or no matter what the cool game mechanic supposedly is. [B]2. The game isn't hurting for ways to heal people.[/B] A party can have healing skills, potions, cure spells, disease removal, reincarnation and resurrection. In the cases where a character doesn't have a healing specific ability or abiiity to create such, give that class more hit points as a balance to design. [B]3. There are other D20 properties from the same company that simulate the same effect using other mechanisms with cinematic and elegant results. [/B] Subtitled: if you're going to have different categories of hit points, call them that and explain fully what they are used for. Star Wars revised had Vitality and Wounds. I think D20 modern had the same. [B]4. I hate combat grind. Something feels broken.[/B] In my experience core game mechanics are very rarely broken in concept. I think the idea of surges as a mechanic is redundant but ok. The problems arise in application of the game mechanic and the general usefulness of any effects triggered by it. I believe that it's not the surge mechanic but some combination of the following: how many points given back, how often they can be triggered, how many are available and the general damage math. a. If I need to roll for damage then it stands to reason that any surge mechanic might benefit from a random outcome. b. Has the math been done such that surge value is balanced as you obtain higher levels? Should a surge heal you for more than one or two rounds of an enemy's average damage output at equivalent challenge level? (hypothetical question) c. Lastly - and this is just a personal thing. Sometimes I want to be an adversary to my players and I just don't like it when I roll three crits in a single round and my players respond with "I blow a surge". This more than anything I feel is the crunchy core of the "I dislike surges' camp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top