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I don't get the dislike of healing surges
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<blockquote data-quote="I'm A Banana" data-source="post: 5704914" data-attributes="member: 2067"><p>This would actually "fix" one of the issues with healing surges currently: the fact that the Defender could be down to 2, but the ranged controller is still at full, making a split in how "risky" combat is perceived to be. So mechanically, there wouldn't be any issue with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The encounter-based nature of it is a more delicate consideration. The fundamental question is one of pacing, and that's going to vary pretty dramatically with different styles of play (a gamist style doesn't give a fig as long as it doesn't interrupt the flow; a more sim style wants at least SOME consideration for the fact that yer face got chewed off; a narrative style doesn't mind long periods of down time since it gives a more long-term story effect). </p><p></p><p>I think for me personally, its OK to have "full hit points" after a short rest, but I don't mind a more intensive tracking system per se. Our Dark Sun DM at the moment uses a wound system modeled on 4e's disease track (infection occurs at 0 hp!), which ain't too shabby to require a little "extra effort" to heal a wound, while remaining pretty heroic.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5704914, member: 2067"] This would actually "fix" one of the issues with healing surges currently: the fact that the Defender could be down to 2, but the ranged controller is still at full, making a split in how "risky" combat is perceived to be. So mechanically, there wouldn't be any issue with that. :) The encounter-based nature of it is a more delicate consideration. The fundamental question is one of pacing, and that's going to vary pretty dramatically with different styles of play (a gamist style doesn't give a fig as long as it doesn't interrupt the flow; a more sim style wants at least SOME consideration for the fact that yer face got chewed off; a narrative style doesn't mind long periods of down time since it gives a more long-term story effect). I think for me personally, its OK to have "full hit points" after a short rest, but I don't mind a more intensive tracking system per se. Our Dark Sun DM at the moment uses a wound system modeled on 4e's disease track (infection occurs at 0 hp!), which ain't too shabby to require a little "extra effort" to heal a wound, while remaining pretty heroic. [/QUOTE]
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I don't get the dislike of healing surges
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