Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5706318" data-attributes="member: 957"><p>That isn't what you said and it isn't what I challenged.</p><p></p><p>You said in 4E it is no different than any prior edition because there was no condition of being truly wounded.</p><p></p><p>But you are wrong because the fact that the condition <strong>can be</strong> very short lived in 3E doesn't make that condition no exist.</p><p></p><p>Under the rules of 3E a fighter alone in the wounds can survive a fight but be in need of healing that make take several days without finding aid.</p><p></p><p>In 4E a fighter alone in the woods who survives a fight can surge away any damage taken. </p><p></p><p>The previous potential for being in a state of being wounded and needing healing is now gone.</p><p></p><p>I think actual data trumps your assessment. But, for sake of argument, lets presume you are correct.</p><p></p><p>Do you agree that your assessment offers nothing to "outliers" such as myself and that us "outliers" have decent reason to dislike surges? What do surges offer to us "outliers" that doesn't reduce the quality of the game.</p><p></p><p></p><p></p><p>Again, you are focusing on the GAME and completely ignoring the STORY.</p><p>Hypothetically let's agree that fighter 1 in a 3E game kills some BBEGs, loses HP and then gets back to full HP. And fighter 2 in a 4E games does exactly the same thing. </p><p></p><p>Yes, mechanically they are equal. But the equality ends there.</p><p></p><p>In the 3E game the fighter may have taken wounds which required significant time to recover from. It is only the application of divine aid that removes the wounds quickly.</p><p></p><p>In 4E you can describe the exact same wounds. But then you need to describe the fighter simply making them disappear. And not in a Jack Bauer, fight-now go to hospital when the terrorists are dead way, but in a the wounds are gone forever just because way. Or you can limit your story in such a way that the fighter may not ever be truly wounded. Both options work for 4E. But you may not describe wounds which require true healing and maintain a quality narrative.</p><p></p><p>And, just as an aside, my current PF game has no cleric.....</p></blockquote><p></p>
[QUOTE="BryonD, post: 5706318, member: 957"] That isn't what you said and it isn't what I challenged. You said in 4E it is no different than any prior edition because there was no condition of being truly wounded. But you are wrong because the fact that the condition [b]can be[/b] very short lived in 3E doesn't make that condition no exist. Under the rules of 3E a fighter alone in the wounds can survive a fight but be in need of healing that make take several days without finding aid. In 4E a fighter alone in the woods who survives a fight can surge away any damage taken. The previous potential for being in a state of being wounded and needing healing is now gone. I think actual data trumps your assessment. But, for sake of argument, lets presume you are correct. Do you agree that your assessment offers nothing to "outliers" such as myself and that us "outliers" have decent reason to dislike surges? What do surges offer to us "outliers" that doesn't reduce the quality of the game. Again, you are focusing on the GAME and completely ignoring the STORY. Hypothetically let's agree that fighter 1 in a 3E game kills some BBEGs, loses HP and then gets back to full HP. And fighter 2 in a 4E games does exactly the same thing. Yes, mechanically they are equal. But the equality ends there. In the 3E game the fighter may have taken wounds which required significant time to recover from. It is only the application of divine aid that removes the wounds quickly. In 4E you can describe the exact same wounds. But then you need to describe the fighter simply making them disappear. And not in a Jack Bauer, fight-now go to hospital when the terrorists are dead way, but in a the wounds are gone forever just because way. Or you can limit your story in such a way that the fighter may not ever be truly wounded. Both options work for 4E. But you may not describe wounds which require true healing and maintain a quality narrative. And, just as an aside, my current PF game has no cleric..... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top