Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5706499" data-attributes="member: 957"><p>I still very strongly disagree with this. *</p><p>Yes, it divests it from magical healing.</p><p></p><p>But the "shut down" claim is a stretch. But they still heal and and every wound in a manner that has no analog to fiction, far less any kind of reality. Yes, in fiction they ignore wounds during dramatic moments. Ignore wounds and making them vanish forever are a far cry apart. And even when you run out of surges, they come back REALLY easy. So I don't think they even do very well as an "I"m out of reserves" feel. </p><p></p><p>Frankly, just having a lot of hit points does that quite well. When characters are fresh they take more risks. when they start running low they start second guessing their choices, which seems to me to be exactly what you described. So we already have that, and without the no-story healing.</p><p></p><p>Way back at the top of the thread Morrus pointed out that you now count surges more than HP and that is a key change. He was right about that. But simply counting surges to know when you are getting into the danger zone is really no different than looking at a low HP total.</p><p></p><p>(I'm picturing Ultraman with a flashing light on his chest now)</p><p></p><p></p><p>* - to be clear, if it works for you, awesome. But that doesn't make the failure of it to work for other needs go away.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5706499, member: 957"] I still very strongly disagree with this. * Yes, it divests it from magical healing. But the "shut down" claim is a stretch. But they still heal and and every wound in a manner that has no analog to fiction, far less any kind of reality. Yes, in fiction they ignore wounds during dramatic moments. Ignore wounds and making them vanish forever are a far cry apart. And even when you run out of surges, they come back REALLY easy. So I don't think they even do very well as an "I"m out of reserves" feel. Frankly, just having a lot of hit points does that quite well. When characters are fresh they take more risks. when they start running low they start second guessing their choices, which seems to me to be exactly what you described. So we already have that, and without the no-story healing. Way back at the top of the thread Morrus pointed out that you now count surges more than HP and that is a key change. He was right about that. But simply counting surges to know when you are getting into the danger zone is really no different than looking at a low HP total. (I'm picturing Ultraman with a flashing light on his chest now) * - to be clear, if it works for you, awesome. But that doesn't make the failure of it to work for other needs go away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top