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General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="Pentius" data-source="post: 5706987" data-attributes="member: 6676736"><p>This is only true if you hold that HP, on their own, mechanically fit any quality narrative about being wounded. I don't see how they do. Your 1hp fighter in the woods could decide to hop to his feet and run a marathon in his armor. By raw, this marathon would go exactly as well as the same marathon at full HP. HP damage, on it's own, never gives you any sort of quantifiable wound, unless it knocks you under 0, at which point things get cloudy. </p><p></p><p>A character at full HP and a character at 1HP have the same physical abilities, with the lone exception of "HP damage one can take before dropping". If surges can take our hypothetical fighter from "Able to run a marathon in his plate armor" to "Still equally able to run a marathon in his plate armor" then what wounds did those surges heal?</p></blockquote><p></p>
[QUOTE="Pentius, post: 5706987, member: 6676736"] This is only true if you hold that HP, on their own, mechanically fit any quality narrative about being wounded. I don't see how they do. Your 1hp fighter in the woods could decide to hop to his feet and run a marathon in his armor. By raw, this marathon would go exactly as well as the same marathon at full HP. HP damage, on it's own, never gives you any sort of quantifiable wound, unless it knocks you under 0, at which point things get cloudy. A character at full HP and a character at 1HP have the same physical abilities, with the lone exception of "HP damage one can take before dropping". If surges can take our hypothetical fighter from "Able to run a marathon in his plate armor" to "Still equally able to run a marathon in his plate armor" then what wounds did those surges heal? [/QUOTE]
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I don't get the dislike of healing surges
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