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I don't get the dislike of healing surges
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<blockquote data-quote="JamesonCourage" data-source="post: 5707365" data-attributes="member: 6668292"><p>I find this pretty amusing. My system has a wound system built-in as the default. I don't do it to torment my players, nor do I follow them around needlessly hacking limbs off. I've had a player bleed out when he had half his hit points left, and I've had a player kill enemies by taking them out in pretty violent ways from a lucky hit. It cuts both ways. In these scenarios, the system wasn't implemented to make players pay, or so that I can abuse them, or so that I can use them as an excuse to "exercise sadism", or the like.</p><p></p><p>I like every fight to be dangerous. I like that a lucky hit could lose the fight for you... or win it. The players appreciate the added variety, narrative paths that chance could take them down, nod to reality, and tension added in each and every fight (indeed, on each and every attack roll). The players can protect themselves by not getting hit, or having armor (which gives pretty impressive damage reduction), or by forcing me to reroll (Luck Point system, special abilities that they can purchase that force me to reroll, etc.). </p><p></p><p>It might be wrong for you, but it's definitely not badwrongfun or any variation of it. I'm not sadistically trying to torture PCs and abuse players by having a wound system in place. The idea that it is badwrongfun is, as I said, quite amusing to me. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5707365, member: 6668292"] I find this pretty amusing. My system has a wound system built-in as the default. I don't do it to torment my players, nor do I follow them around needlessly hacking limbs off. I've had a player bleed out when he had half his hit points left, and I've had a player kill enemies by taking them out in pretty violent ways from a lucky hit. It cuts both ways. In these scenarios, the system wasn't implemented to make players pay, or so that I can abuse them, or so that I can use them as an excuse to "exercise sadism", or the like. I like every fight to be dangerous. I like that a lucky hit could lose the fight for you... or win it. The players appreciate the added variety, narrative paths that chance could take them down, nod to reality, and tension added in each and every fight (indeed, on each and every attack roll). The players can protect themselves by not getting hit, or having armor (which gives pretty impressive damage reduction), or by forcing me to reroll (Luck Point system, special abilities that they can purchase that force me to reroll, etc.). It might be wrong for you, but it's definitely not badwrongfun or any variation of it. I'm not sadistically trying to torture PCs and abuse players by having a wound system in place. The idea that it is badwrongfun is, as I said, quite amusing to me. As always, play what you like :) [/QUOTE]
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I don't get the dislike of healing surges
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