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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5707393" data-attributes="member: 22779"><p>Just out of curiousity, how would you narratively describe a ruptured spleen, a bruised lung or bruised kidneys? </p><p></p><p>The problem I'm having is that the list of injuries that can both kill a character and be recovered from in a span of days is ALSO an null set.</p><p></p><p>A cut to the thigh that is deep enough to be life threatening can't be healed in a matter of days AND will have to have some debilitating effect. The fact that you ignored that and found it believable doesn't really matter does it? You're still applying narrative that is just as unbelievable as 4e's is. </p><p></p><p>The only difference is, you're saying that it's believable that someone can heal completely from life threatening blood loss (which is a HELL of a lot more than a pint - they take a pint when you give blood and that still takes a MONTH to recover from) and then trying to say that that level of "realism" is better than what 4e offers you.</p><p></p><p>Jameson Courage - the reason that there seems to be two levels of criticism being applied is because there is. 4e is unbelievable because people heal too quickly. But, apparently, 3e is perfectly believable, despite the fact that the people heal WAY too quickly. </p><p></p><p>The problem that I see is that people are taking a purely gamist concept - HP and healing and trying to apply some level of simulationist concept to it. HP are, and always were a gamist concept with a very, very bare nod to realism.</p><p></p><p>But, at the end of the day, I like 4e Healing surges because Healing surges allow me to narrate both of my favorite genre fight scenes from the same movie:</p><p></p><p>[ame=http://www.youtube.com/watch?v=adVOWBDM-_8&t=1m55s]Inigo Montoya find the six fingered man - YouTube[/ame]</p><p></p><p>and </p><p></p><p>[ame=http://www.youtube.com/watch?v=8-66KBi_NM0&t=18s]Inigo Montoya vs Dread Pirate Roberts.wmv - YouTube[/ame]</p></blockquote><p></p>
[QUOTE="Hussar, post: 5707393, member: 22779"] Just out of curiousity, how would you narratively describe a ruptured spleen, a bruised lung or bruised kidneys? The problem I'm having is that the list of injuries that can both kill a character and be recovered from in a span of days is ALSO an null set. A cut to the thigh that is deep enough to be life threatening can't be healed in a matter of days AND will have to have some debilitating effect. The fact that you ignored that and found it believable doesn't really matter does it? You're still applying narrative that is just as unbelievable as 4e's is. The only difference is, you're saying that it's believable that someone can heal completely from life threatening blood loss (which is a HELL of a lot more than a pint - they take a pint when you give blood and that still takes a MONTH to recover from) and then trying to say that that level of "realism" is better than what 4e offers you. Jameson Courage - the reason that there seems to be two levels of criticism being applied is because there is. 4e is unbelievable because people heal too quickly. But, apparently, 3e is perfectly believable, despite the fact that the people heal WAY too quickly. The problem that I see is that people are taking a purely gamist concept - HP and healing and trying to apply some level of simulationist concept to it. HP are, and always were a gamist concept with a very, very bare nod to realism. But, at the end of the day, I like 4e Healing surges because Healing surges allow me to narrate both of my favorite genre fight scenes from the same movie: [ame=http://www.youtube.com/watch?v=adVOWBDM-_8&t=1m55s]Inigo Montoya find the six fingered man - YouTube[/ame] and [ame=http://www.youtube.com/watch?v=8-66KBi_NM0&t=18s]Inigo Montoya vs Dread Pirate Roberts.wmv - YouTube[/ame] [/QUOTE]
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I don't get the dislike of healing surges
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