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I don't get the dislike of healing surges
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<blockquote data-quote="JamesonCourage" data-source="post: 5707429" data-attributes="member: 6668292"><p>If the mechanical HP system says you can't heroically ignore your wounds, it's because you're disabled by those wounds. In 3.X, if you get hit to -5, you're unconscious. If you're level 1, it'll take you a few days of recovery to get back up to a place where you're conscious but messed up (0 HP), and then to where you can heroically ignore your wounds (1 HP).</p><p></p><p>You cannot ignore wound penalties until 1 HP. You're wounded at 0 or less. You're still wounded at 1 (taking nonlethal knocks you out), probably, but you're disabled at 0 or less, due to your wounds, and without being able to heroically push yourself through it. After several days of rest, you can describe the character as feverish, but physically strong, and it's no surprise when he collapses from running for too long, taking a single punch, or the like.</p><p></p><p>3.X supported this narrative. While I'd like to see a mechanic for a second wind, I didn't like losing support for long term wounds. I felt that 3.X presented both long term and short term wounds as possible narratives, and the current mechanic takes that away. The system certainly supported the narrative, in my mind, as it left plenty of room to heroically push through serious physical ails.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5707429, member: 6668292"] If the mechanical HP system says you can't heroically ignore your wounds, it's because you're disabled by those wounds. In 3.X, if you get hit to -5, you're unconscious. If you're level 1, it'll take you a few days of recovery to get back up to a place where you're conscious but messed up (0 HP), and then to where you can heroically ignore your wounds (1 HP). You cannot ignore wound penalties until 1 HP. You're wounded at 0 or less. You're still wounded at 1 (taking nonlethal knocks you out), probably, but you're disabled at 0 or less, due to your wounds, and without being able to heroically push yourself through it. After several days of rest, you can describe the character as feverish, but physically strong, and it's no surprise when he collapses from running for too long, taking a single punch, or the like. 3.X supported this narrative. While I'd like to see a mechanic for a second wind, I didn't like losing support for long term wounds. I felt that 3.X presented both long term and short term wounds as possible narratives, and the current mechanic takes that away. The system certainly supported the narrative, in my mind, as it left plenty of room to heroically push through serious physical ails. [/QUOTE]
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I don't get the dislike of healing surges
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