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I don't get the dislike of healing surges
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<blockquote data-quote="JamesonCourage" data-source="post: 5707912" data-attributes="member: 6668292"><p>Perhaps. I know my RPG has rules on it, but that hardly helps! Too often, I think my personal wants get mixed up in what I want of D&D, if only because I addressed so many things I thought should be. Running territories, running a business, HP pools, revising or rebuilding skills (Diplomacy, Craft, etc.), adding new skills (Assess, Tactics, etc.), adding effects that govern attacks and damage types underwater, penalties for missing sleep, etc.</p><p></p><p>All of these things (and many others) are changed in my game, and I guess I want a game that continues to open up narrative possibilities in 5e. I want it to feel like D&D, which means keeping the class structure (even though I ditched it), etc., but I do want a lot of rule areas covered. I'd actually like to see them sell four core books: the PHB, DMG, MM, and CMC (Core Mechanic Collection).</p><p></p><p>The CMC would be a book of alternate uses for skills, attributes, and corner cases, as well as an in-depth look into the building blocks of mechanical creation. For example, they'd say, "here's how we mechanically value everything, and here's our own guideline for building races, classes, feats, and so on." So, now you know how to build everything you'd ever want to, but you'd get the real creative guys working for WotC, releasing books full of material that's able to be created via the rules, but that you'd have never thought to make, or giving "official" versions of stuff.</p><p></p><p>I have a concrete mechanical system for races in my game (and I could easily build classes). I know I could do it for feats easily enough. They'd just have to put the work in, but it's doable, in my opinion. Not that I think it would happen, but I can want it, can't I? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5707912, member: 6668292"] Perhaps. I know my RPG has rules on it, but that hardly helps! Too often, I think my personal wants get mixed up in what I want of D&D, if only because I addressed so many things I thought should be. Running territories, running a business, HP pools, revising or rebuilding skills (Diplomacy, Craft, etc.), adding new skills (Assess, Tactics, etc.), adding effects that govern attacks and damage types underwater, penalties for missing sleep, etc. All of these things (and many others) are changed in my game, and I guess I want a game that continues to open up narrative possibilities in 5e. I want it to feel like D&D, which means keeping the class structure (even though I ditched it), etc., but I do want a lot of rule areas covered. I'd actually like to see them sell four core books: the PHB, DMG, MM, and CMC (Core Mechanic Collection). The CMC would be a book of alternate uses for skills, attributes, and corner cases, as well as an in-depth look into the building blocks of mechanical creation. For example, they'd say, "here's how we mechanically value everything, and here's our own guideline for building races, classes, feats, and so on." So, now you know how to build everything you'd ever want to, but you'd get the real creative guys working for WotC, releasing books full of material that's able to be created via the rules, but that you'd have never thought to make, or giving "official" versions of stuff. I have a concrete mechanical system for races in my game (and I could easily build classes). I know I could do it for feats easily enough. They'd just have to put the work in, but it's doable, in my opinion. Not that I think it would happen, but I can want it, can't I? As always, play what you like :) [/QUOTE]
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I don't get the dislike of healing surges
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