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I don't get the dislike of healing surges
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<blockquote data-quote="molepunch" data-source="post: 5709241" data-attributes="member: 6683467"><p>[MENTION=11300]Herremann the Wise[/MENTION]</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree somewhat but I'm more inclined to understand D&D as a game on top of it being about group storytelling.</p><p></p><p>We do take on the roleplaying, you misunderstand. We do not play D&D like it's Monopoly. I grill my players on their characters and can often properly RP them when they are absent. However, we also accept the game conventions that come with the system, healing surges included. The narration for negative hitpoints is never a "sucking chest wound" unless the player wants it so, in which case we pile on the negative modifiers etc. We do not always take the Dying condition literally.</p><p></p><p>I guess I just wanted to share that even as someone who values RP I do not dislike healing surges because I can work around it as a gaming convention. Is it gamey? Yes. Does it challenge "realism"? Yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Is it okay to hate HS? Sure is! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="molepunch, post: 5709241, member: 6683467"] [MENTION=11300]Herremann the Wise[/MENTION] :) I agree somewhat but I'm more inclined to understand D&D as a game on top of it being about group storytelling. We do take on the roleplaying, you misunderstand. We do not play D&D like it's Monopoly. I grill my players on their characters and can often properly RP them when they are absent. However, we also accept the game conventions that come with the system, healing surges included. The narration for negative hitpoints is never a "sucking chest wound" unless the player wants it so, in which case we pile on the negative modifiers etc. We do not always take the Dying condition literally. I guess I just wanted to share that even as someone who values RP I do not dislike healing surges because I can work around it as a gaming convention. Is it gamey? Yes. Does it challenge "realism"? Yes. :) Is it okay to hate HS? Sure is! :D [/QUOTE]
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I don't get the dislike of healing surges
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