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*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5710042"><p>This depends on the group and there are numerous ways around the problem. I think this is a case where it is important to know your players. In my current group for example, my players would mostly prefer to keep things believable, if the character is seriously wounded, they would rather be sidelined or stay in the action knowing it may kill them (provided it is in character). But like I said, we are an RP heavy group and do a lot of urban investigations. So a sidelined character can still stay involved much of the time even if he isn't directly participating. </p><p> </p><p>One solution to the problem of sidelined characters (and this doesn't just come up from taking damage but can also be a product of the storyline of the campaign) is to allow players to take on the roles of NPCs when their character isn't present.</p><p> </p><p>I even have one player who is more than happy to sit out three hours if it keeps him immersed in the game. This is very much a taste and style thing. Just like some groups don't mind character death being an ever present threat, and others prefer script immunity.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5710042"] This depends on the group and there are numerous ways around the problem. I think this is a case where it is important to know your players. In my current group for example, my players would mostly prefer to keep things believable, if the character is seriously wounded, they would rather be sidelined or stay in the action knowing it may kill them (provided it is in character). But like I said, we are an RP heavy group and do a lot of urban investigations. So a sidelined character can still stay involved much of the time even if he isn't directly participating. One solution to the problem of sidelined characters (and this doesn't just come up from taking damage but can also be a product of the storyline of the campaign) is to allow players to take on the roles of NPCs when their character isn't present. I even have one player who is more than happy to sit out three hours if it keeps him immersed in the game. This is very much a taste and style thing. Just like some groups don't mind character death being an ever present threat, and others prefer script immunity. [/QUOTE]
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I don't get the dislike of healing surges
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