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I don't get the dislike of healing surges
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<blockquote data-quote="Crispy Critter" data-source="post: 5717148" data-attributes="member: 1474"><p>Am I nuts to think that all healing surges are is a way for the players and DM to not have to worry about the long-term consequences of damage and healing? I mean it seems pretty clear to me that's why they are in the game. Folks screwing themselves into the ground over what they mean for the narrative and the abstraction of HPs I think are talking past what the purpose is for healing surges. The designers did not want players to rely on other players for healing and they did not want the consequences of long term damage getting in the way of the next day's encounter. I don't know why people feel like they have to dress this up as anything other than that. Trying to show how it gets in the way of the narrative or how it can be narrated is meaningless because it's pretty clear to me the designers goals with this mechanic had nothing to do with narration and everything to do with expediency. Characters get damaged in the encounter, get them healed up with as little fuss as possible and get on to the next encounter.</p></blockquote><p></p>
[QUOTE="Crispy Critter, post: 5717148, member: 1474"] Am I nuts to think that all healing surges are is a way for the players and DM to not have to worry about the long-term consequences of damage and healing? I mean it seems pretty clear to me that's why they are in the game. Folks screwing themselves into the ground over what they mean for the narrative and the abstraction of HPs I think are talking past what the purpose is for healing surges. The designers did not want players to rely on other players for healing and they did not want the consequences of long term damage getting in the way of the next day's encounter. I don't know why people feel like they have to dress this up as anything other than that. Trying to show how it gets in the way of the narrative or how it can be narrated is meaningless because it's pretty clear to me the designers goals with this mechanic had nothing to do with narration and everything to do with expediency. Characters get damaged in the encounter, get them healed up with as little fuss as possible and get on to the next encounter. [/QUOTE]
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I don't get the dislike of healing surges
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