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I don't get the dislike of healing surges
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<blockquote data-quote="JamesonCourage" data-source="post: 5717251" data-attributes="member: 6668292"><p>Oh, with diseases you're completely correct (I was commenting on mimicking the system, bu not using diseases). I think changing the track so that it's a "wound" track but not a disease is my problem. That's a house rule. Yeah, you can disease people and use it, and that's fine. I'm totally down for that. A disease-heavy campaign might even be really cool.</p><p></p><p>I'd like it to be reflected by wounds, not just diseases, but diseases alone aren't a terrible workaround, and you're right, it's not a house rule to use it. I'd like for natural healing to fill this role, but I'm not married to it. I just want the narrative path available for long term recovery. As always, though, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5717251, member: 6668292"] Oh, with diseases you're completely correct (I was commenting on mimicking the system, bu not using diseases). I think changing the track so that it's a "wound" track but not a disease is my problem. That's a house rule. Yeah, you can disease people and use it, and that's fine. I'm totally down for that. A disease-heavy campaign might even be really cool. I'd like it to be reflected by wounds, not just diseases, but diseases alone aren't a terrible workaround, and you're right, it's not a house rule to use it. I'd like for natural healing to fill this role, but I'm not married to it. I just want the narrative path available for long term recovery. As always, though, play what you like :) [/QUOTE]
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I don't get the dislike of healing surges
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