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*TTRPGs General
I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5717274" data-attributes="member: 42582"><p>Again, this is where I'm puzzled. Why not just say it's a deep gash?</p><p></p><p>When the healing surge is expended, the gash doesn't go away. The extent to which it impedes the character's performance (ie not at all) doesn't change. All that the expenditure of the healing surge does is change the likelihood that any future blow will be a (near-)fatal one. Which is all about restoring luck and heroic verve, not about clotting wounds.</p><p></p><p>It's true that this means the existence of the gash has no immediate mechanical significance (just like the scuffing of my armour in combat has no immediate mechanical significance). Or cousre, it might have indirect mechanical significance - for example, if the gash has been narrated, and then the PC jumps into a drain without mentioning any cleaning or dressing of the wound, the GM might require a save to avoid filth fever (just like, if the PCs have a big fight and then go into a skill challenge with the duke without mentioning any cleaning or polishing of themselves and their gear, the GM might impose penalties to diplomacy checks).</p><p></p><p>But <em>the lost hit points in 3E have no direct mechanical significance either</em>. They don't impede the character's performance. All they do is make it more likely that a future blow will be (near-)fatal. Which means they represent only a loss of luck/verve, not a physical impedence.</p><p></p><p>How quickly should heroic verve recover? I don't know - that looks to me like a pacing issue, and different tables and different games might want to answer it differently. <em>But I can't see how it has anything to do with the narration of the inflicting of, and the recovery from, wounds.</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 5717274, member: 42582"] Again, this is where I'm puzzled. Why not just say it's a deep gash? When the healing surge is expended, the gash doesn't go away. The extent to which it impedes the character's performance (ie not at all) doesn't change. All that the expenditure of the healing surge does is change the likelihood that any future blow will be a (near-)fatal one. Which is all about restoring luck and heroic verve, not about clotting wounds. It's true that this means the existence of the gash has no immediate mechanical significance (just like the scuffing of my armour in combat has no immediate mechanical significance). Or cousre, it might have indirect mechanical significance - for example, if the gash has been narrated, and then the PC jumps into a drain without mentioning any cleaning or dressing of the wound, the GM might require a save to avoid filth fever (just like, if the PCs have a big fight and then go into a skill challenge with the duke without mentioning any cleaning or polishing of themselves and their gear, the GM might impose penalties to diplomacy checks). But [I]the lost hit points in 3E have no direct mechanical significance either[/I]. They don't impede the character's performance. All they do is make it more likely that a future blow will be (near-)fatal. Which means they represent only a loss of luck/verve, not a physical impedence. How quickly should heroic verve recover? I don't know - that looks to me like a pacing issue, and different tables and different games might want to answer it differently. [I]But I can't see how it has anything to do with the narration of the inflicting of, and the recovery from, wounds.[/I] [/QUOTE]
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I don't get the dislike of healing surges
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