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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5717525" data-attributes="member: 42582"><p>I think I get it, but I still find the emphasis on "natural healing" a bit unclear - because it's not really the healing of wounds we're talking about, but the recovery of hit points, which seem to me to be more of a metagame resource.</p><p></p><p>That said, I can see how the common equation of hit point recovery with healing makes the timing issue take on an air of verisimilitude that it otherwise might lack!</p><p></p><p></p><p>OK, here you've caught me on my lack of familiarity with the details of 3E mechanics. This is why a few posts up I joined with Pentius in focusing only on hit point loss short of unconsciousness/death. And in my reply to you, when I excepted AD&D's death's door rules, I should have excepted 3E's death's door rules too!</p><p></p><p>Like I said upthread (<a href="http://www.enworld.org/forum/5717412-post640.html" target="_blank">post 640</a>), 4e really does take a different approach to death's door. Personally I think this is pretty much independent of the surge rules - I think the WotC website had a 3E version of the 4e death's door rules at one stage - but it is certainly a change in approach from other editions.</p><p></p><p>I like it. I can easily see that others may not.</p><p></p><p>I've been pretty upfront that I like the effect of healing surges on the dynamics of combat, and on the pacing of scenarios.</p><p></p><p>If you want to deride that as "cheat codes", that's your prerogative. Personally I don't GM a game aimed at providing the sort of challenge where the language of "cheat codes" even makes sense. The healing rules are part of the resources the players have ready to hand to engage the fiction via their PCs. Using them is not cheating; it's the game. It produces stories of near-defeat, dramatic recovery and (very occasional) tragedy.</p><p></p><p>If I wanted a different play experience, I'd GM a different game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5717525, member: 42582"] I think I get it, but I still find the emphasis on "natural healing" a bit unclear - because it's not really the healing of wounds we're talking about, but the recovery of hit points, which seem to me to be more of a metagame resource. That said, I can see how the common equation of hit point recovery with healing makes the timing issue take on an air of verisimilitude that it otherwise might lack! OK, here you've caught me on my lack of familiarity with the details of 3E mechanics. This is why a few posts up I joined with Pentius in focusing only on hit point loss short of unconsciousness/death. And in my reply to you, when I excepted AD&D's death's door rules, I should have excepted 3E's death's door rules too! Like I said upthread ([url=http://www.enworld.org/forum/5717412-post640.html]post 640[/url]), 4e really does take a different approach to death's door. Personally I think this is pretty much independent of the surge rules - I think the WotC website had a 3E version of the 4e death's door rules at one stage - but it is certainly a change in approach from other editions. I like it. I can easily see that others may not. I've been pretty upfront that I like the effect of healing surges on the dynamics of combat, and on the pacing of scenarios. If you want to deride that as "cheat codes", that's your prerogative. Personally I don't GM a game aimed at providing the sort of challenge where the language of "cheat codes" even makes sense. The healing rules are part of the resources the players have ready to hand to engage the fiction via their PCs. Using them is not cheating; it's the game. It produces stories of near-defeat, dramatic recovery and (very occasional) tragedy. If I wanted a different play experience, I'd GM a different game. [/QUOTE]
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I don't get the dislike of healing surges
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