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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5718226" data-attributes="member: 42582"><p>If I've followed it properly, your proposal interacts with the negative hit point aspect of the game, and the death and dying rules.</p><p></p><p>Because these are very different in 4e from what they are in 3E (which is, in turn, different from but closer to AD&D), I suspect that your "fix", even if it "worked" for 3E, wouldn't fit with 4e. (I'm scare-quoting "fix" and "work" because personally I find that 4e works fine and doesn't produce wonkiness - but also doesn't produce wounds, as I've explained above.)</p><p></p><p></p><p></p><p>This isn't true. You know you friend has dropped. You can choose to inspect the wound. If you do, spend a standard action and make a Heal check. On a successful check, you learn that the wound is not too serious (because your friend is stable). On a failed check, you're not sure but are worried (because your friend must keep making death saves).</p><p></p><p>There is no barrier to meaningful decisions, and there is no need to retcon.</p><p></p><p>In my case, because (i) I'm not persuaded that the 4e designers are uninterested in narration of the fiction, given posts that were being made by designers at the time (eg Chris Sims on these forums), and given the obvious influence of indie design on 4e, and (ii) I personally <em>am</em> interested in having a coherent fiction in my game, and have not had any trouble incorporating healing surges into that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5718226, member: 42582"] If I've followed it properly, your proposal interacts with the negative hit point aspect of the game, and the death and dying rules. Because these are very different in 4e from what they are in 3E (which is, in turn, different from but closer to AD&D), I suspect that your "fix", even if it "worked" for 3E, wouldn't fit with 4e. (I'm scare-quoting "fix" and "work" because personally I find that 4e works fine and doesn't produce wonkiness - but also doesn't produce wounds, as I've explained above.) This isn't true. You know you friend has dropped. You can choose to inspect the wound. If you do, spend a standard action and make a Heal check. On a successful check, you learn that the wound is not too serious (because your friend is stable). On a failed check, you're not sure but are worried (because your friend must keep making death saves). There is no barrier to meaningful decisions, and there is no need to retcon. In my case, because (i) I'm not persuaded that the 4e designers are uninterested in narration of the fiction, given posts that were being made by designers at the time (eg Chris Sims on these forums), and given the obvious influence of indie design on 4e, and (ii) I personally [I]am[/I] interested in having a coherent fiction in my game, and have not had any trouble incorporating healing surges into that. [/QUOTE]
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I don't get the dislike of healing surges
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