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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5718249" data-attributes="member: 42582"><p>The rules I describe apply to allies. And you've stated them in your post. The dying condition doesn't apply to monster and NPCs, only to PCs, so your question about inspecting enemies doesn't really apply. (This is a particular instance of the more general point that 4e's healing mechanics in general apply only to PCs.)</p><p></p><p>When a PC drops an enemy to 0 hp, the player gets to specify whether or not the enemy is dead or merely unconscious. Another PC could inspect the enemy fallen to see whether they are dead or unconscious - the DC for this is not specified in the rules that I can recall, but I would think it is a pretty easy check. But it does not give rise to any Schrodinger/retcon issues either. The status of the NPC is determined when the final blow is struck, and it is this status that an inspecting PC would determine.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5718249, member: 42582"] The rules I describe apply to allies. And you've stated them in your post. The dying condition doesn't apply to monster and NPCs, only to PCs, so your question about inspecting enemies doesn't really apply. (This is a particular instance of the more general point that 4e's healing mechanics in general apply only to PCs.) When a PC drops an enemy to 0 hp, the player gets to specify whether or not the enemy is dead or merely unconscious. Another PC could inspect the enemy fallen to see whether they are dead or unconscious - the DC for this is not specified in the rules that I can recall, but I would think it is a pretty easy check. But it does not give rise to any Schrodinger/retcon issues either. The status of the NPC is determined when the final blow is struck, and it is this status that an inspecting PC would determine. [/QUOTE]
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I don't get the dislike of healing surges
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