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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5718503" data-attributes="member: 22779"><p>Immersion to the point where all of your actions are 100% based in the narrative of the game and absolutely no meta-gaming is going on at all? </p><p></p><p>I don't have a problem with immersion either. In any edition. But, to the degree that BryonD is talking about? That I've never seen.</p><p></p><p>And, I'll give you a perfect example of why I don't think this is a consideration. Take JamesonCourage for a moment. Earlier, he talked about how serious wounds had an impact on his campaign some 8-10 times. Sounds like a lot right?</p><p></p><p>But, IIRC, his last campaign was 5 years and some 2-3000 hours of gameplay long. That means that serious wounds came into play once ever 200 hours of game play. I don't know about you, but, I run entire campaigns in less play time than that.</p><p></p><p>This is why I characterize it as, not so much a large narrative space, but a narrative puddle. If this is something that comes up once a campaign, at best, who cares? Do we really want to have mechanics for that?</p><p></p><p>So, back to BryonD's question about supporting a playstyle, in light of JamesonCourage's post, this is why I couldn't really care less that this has been excised from 4e. It's such a tiny corner case that why should I care?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5718503, member: 22779"] Immersion to the point where all of your actions are 100% based in the narrative of the game and absolutely no meta-gaming is going on at all? I don't have a problem with immersion either. In any edition. But, to the degree that BryonD is talking about? That I've never seen. And, I'll give you a perfect example of why I don't think this is a consideration. Take JamesonCourage for a moment. Earlier, he talked about how serious wounds had an impact on his campaign some 8-10 times. Sounds like a lot right? But, IIRC, his last campaign was 5 years and some 2-3000 hours of gameplay long. That means that serious wounds came into play once ever 200 hours of game play. I don't know about you, but, I run entire campaigns in less play time than that. This is why I characterize it as, not so much a large narrative space, but a narrative puddle. If this is something that comes up once a campaign, at best, who cares? Do we really want to have mechanics for that? So, back to BryonD's question about supporting a playstyle, in light of JamesonCourage's post, this is why I couldn't really care less that this has been excised from 4e. It's such a tiny corner case that why should I care? [/QUOTE]
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I don't get the dislike of healing surges
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