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I don't get the dislike of healing surges
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<blockquote data-quote="Pentius" data-source="post: 5719011" data-attributes="member: 6676736"><p>There's a nuance here that seems rather important to me. In pemerton's example, the player specifically asks if he knows an alternate route due to his intimate knowledge of the city. If your players don't want an additional route to exist that was previously unmapped, they probably aren't going to ask for it. If the DM initiated the possibility of the shortcut, it would be different, but the entire point of the example is that the player initiates the possibility.</p><p></p><p></p><p>You've mentioned the Oberoni fallacy more than once in this discussion, iirc(or one of the other surge threads? They all seem to run together). I think you are misusing it here, though. The Oberoni fallacy is for flaws in game design or balance, and I don't think catering to a differing preference qualifies as such. Slowing the rate of surge recovery is a taste issue. You can house rule it all you want. It doesn't necessarily mean that surges as presented in RAW were badly balanced or designed, just that they get in the way of something you were going for.</p><p></p><p>Perhaps you see them as a problem for you. Fair enough. Being able to fix a problem doesn't mean it isn't a problem. But at the same time, it doesn't mean you shouldn't fix the problem. I know that you, personally, don't like to house rule things. But you also made your own game. Most of us haven't, though, and we tend to take a game that's pretty close to what we want and tweak it to taste.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5719011, member: 6676736"] There's a nuance here that seems rather important to me. In pemerton's example, the player specifically asks if he knows an alternate route due to his intimate knowledge of the city. If your players don't want an additional route to exist that was previously unmapped, they probably aren't going to ask for it. If the DM initiated the possibility of the shortcut, it would be different, but the entire point of the example is that the player initiates the possibility. You've mentioned the Oberoni fallacy more than once in this discussion, iirc(or one of the other surge threads? They all seem to run together). I think you are misusing it here, though. The Oberoni fallacy is for flaws in game design or balance, and I don't think catering to a differing preference qualifies as such. Slowing the rate of surge recovery is a taste issue. You can house rule it all you want. It doesn't necessarily mean that surges as presented in RAW were badly balanced or designed, just that they get in the way of something you were going for. Perhaps you see them as a problem for you. Fair enough. Being able to fix a problem doesn't mean it isn't a problem. But at the same time, it doesn't mean you shouldn't fix the problem. I know that you, personally, don't like to house rule things. But you also made your own game. Most of us haven't, though, and we tend to take a game that's pretty close to what we want and tweak it to taste. [/QUOTE]
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I don't get the dislike of healing surges
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