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I don't get the dislike of healing surges
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<blockquote data-quote="tomBitonti" data-source="post: 5719258" data-attributes="member: 13107"><p>Wait ... healing wands and healing surges are not quite the same.</p><p></p><p>Healing wands don't innately recharge; one must purchase new wands. Nor are they usable by all.</p><p></p><p>Not putting myself on either side (I rather don't like 4E), but I gather that those folks who dislike healing wands and like healing surges do so because of <strong>how</strong> they work, not because of <strong>what</strong> they achieve.</p><p></p><p>Even though I dislike 4E, the regular stocking up on Cure Light wands and healing up after fights does get mundane, after only a short while. I'd say, any mechanic that becomes assumed, and that does not add to the play value of the game, should be edited out of a game. </p><p></p><p>(Incidentally, that's why I dislike the automatically scaling bonuses in 4E. The game <em>really</em> seems to be about a characters relative level, rather than their absolute. What matters about an opponent is if they are <strong>+2</strong> level, say, as opposed to <strong>-2</strong>. That's built into the attack bonus and defenses to the point that actual level is largely irrelevant. By my prestated design principle, actual level should be removed, and relative level put in its place.)</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 5719258, member: 13107"] Wait ... healing wands and healing surges are not quite the same. Healing wands don't innately recharge; one must purchase new wands. Nor are they usable by all. Not putting myself on either side (I rather don't like 4E), but I gather that those folks who dislike healing wands and like healing surges do so because of [b]how[/b] they work, not because of [b]what[/b] they achieve. Even though I dislike 4E, the regular stocking up on Cure Light wands and healing up after fights does get mundane, after only a short while. I'd say, any mechanic that becomes assumed, and that does not add to the play value of the game, should be edited out of a game. (Incidentally, that's why I dislike the automatically scaling bonuses in 4E. The game [i]really[/i] seems to be about a characters relative level, rather than their absolute. What matters about an opponent is if they are [b]+2[/b] level, say, as opposed to [b]-2[/b]. That's built into the attack bonus and defenses to the point that actual level is largely irrelevant. By my prestated design principle, actual level should be removed, and relative level put in its place.) TomB [/QUOTE]
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I don't get the dislike of healing surges
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