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I don't get the dislike of healing surges
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5719796"><p>I think you are mixing up a bunch of different statements made by posters here and turning them into absolute statements. Most of my parties had clerics, but not all. I've run all kinds of games, everything from a party of clerics to a party without any. In most games I've run or played in magic wands of healing were a rarity because we don't like the whole magic item emporium thing (magic shops are uncommon). When we did have combat heavy games we pressed on, because the world was in motion. We found the idea of fighting your way through a third of the dungeon, then sleeping so the cleric can get cure light wounds a little silly. If it was clear the party was in serious trouble we'd retreat, but because it is a world in motion that often made coming back to fight the big bady a near- impossible task.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5719796"] I think you are mixing up a bunch of different statements made by posters here and turning them into absolute statements. Most of my parties had clerics, but not all. I've run all kinds of games, everything from a party of clerics to a party without any. In most games I've run or played in magic wands of healing were a rarity because we don't like the whole magic item emporium thing (magic shops are uncommon). When we did have combat heavy games we pressed on, because the world was in motion. We found the idea of fighting your way through a third of the dungeon, then sleeping so the cleric can get cure light wounds a little silly. If it was clear the party was in serious trouble we'd retreat, but because it is a world in motion that often made coming back to fight the big bady a near- impossible task. [/QUOTE]
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I don't get the dislike of healing surges
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