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I don't get the dislike of healing surges
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<blockquote data-quote="Herschel" data-source="post: 5720918" data-attributes="member: 78357"><p>Here though is whre you have changed the meaning of HP/Surges from what is and has been presented. Knocking someone below 0 has not been a "mortal wound" since characters started going to -10. Below 0 has simply been a "knockout punch". Once you're out you may bleed out, be stepped on, hit as collateral damage or whatever but below 0 you're just "out" just like fighters can get knocked down/out but aren't dead. And "out" isn't necessarily out-of-touch with what's happening, it's just you're in a helpless state in the progression of active-dazed-stunned-helpless. </p><p> </p><p>Surges are triggered in different ways, either by magic or adrenalin and the mind is powerful. </p><p> </p><p>Cinematically an example is in Silverado where Scott Glenn's character is beaten and down in the cave where Danny Glover stashed him but when he's told his nephew has been kidnapped the adrenalin rush takes over and Danny Glover's words are what triggers it. </p><p> </p><p>In real life deer get hit by vehicles and the adrenalin gets them up and running away from the scene, sometimes for miles, and at the end they either stop and rest (or even die).</p><p> </p><p>If you have ever been part of competitive athletics you also know there are ebbs and flows of energy at different times triggered by different stimulii. In football if I was tackled particularly hard it may hurt, but if I got teh first down or the touchdown I was also bolstered. A big play by a teammate could also pick up my performance in a hard-fought game. </p><p> </p><p>And resting means you're back to functional full strength, not that all hurts are gone. I may have been still bruised and the cut merely stitched shut or the ankle taped by the next game but I was out there performing just the same if I wanted to keep my job. </p><p> </p><p>The body has pools and reserves of energy that can be tapped in many different ways. Healing surges are actually the most accurate way of representing that. It just does so in a cinematic way and simplified way instead of devoting volumes of rule books to kinetics, physiology and psychology.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5720918, member: 78357"] Here though is whre you have changed the meaning of HP/Surges from what is and has been presented. Knocking someone below 0 has not been a "mortal wound" since characters started going to -10. Below 0 has simply been a "knockout punch". Once you're out you may bleed out, be stepped on, hit as collateral damage or whatever but below 0 you're just "out" just like fighters can get knocked down/out but aren't dead. And "out" isn't necessarily out-of-touch with what's happening, it's just you're in a helpless state in the progression of active-dazed-stunned-helpless. Surges are triggered in different ways, either by magic or adrenalin and the mind is powerful. Cinematically an example is in Silverado where Scott Glenn's character is beaten and down in the cave where Danny Glover stashed him but when he's told his nephew has been kidnapped the adrenalin rush takes over and Danny Glover's words are what triggers it. In real life deer get hit by vehicles and the adrenalin gets them up and running away from the scene, sometimes for miles, and at the end they either stop and rest (or even die). If you have ever been part of competitive athletics you also know there are ebbs and flows of energy at different times triggered by different stimulii. In football if I was tackled particularly hard it may hurt, but if I got teh first down or the touchdown I was also bolstered. A big play by a teammate could also pick up my performance in a hard-fought game. And resting means you're back to functional full strength, not that all hurts are gone. I may have been still bruised and the cut merely stitched shut or the ankle taped by the next game but I was out there performing just the same if I wanted to keep my job. The body has pools and reserves of energy that can be tapped in many different ways. Healing surges are actually the most accurate way of representing that. It just does so in a cinematic way and simplified way instead of devoting volumes of rule books to kinetics, physiology and psychology. [/QUOTE]
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I don't get the dislike of healing surges
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