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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5721427" data-attributes="member: 42582"><p>[MENTION=22779]Hussar[/MENTION], I've not played much 3E, and own but have not read all of, let alone played, RtToEE. So I've got no basis on which to question your judgement of the module. And, in fact, your judgement fits with the general impression I have of the module from reading posts about it over the years.</p><p></p><p>But I <em>can</em> say that experiences with a system can be very varied. So, for example, I've seen it said that 4e combats are deadly without a dedicated leader in the party. But for the first 8 or so levels of my 4e game there was no dedicated leader - there was a paladin, and a couple of PCs with multiclass cleric, bard or warlord, plus the fighter had a couple of self-healing fighter powers. And the only time we've had a TPK in the game - which is, also, only the second time there has been a PC death at all - a dedicated healer wouldn't have made a difference, because the PC's died from action denial (a spectre with a daze aura, I think, plus some other lockdown stuff) - so healing almost certainly wouldn't have helped.</p><p></p><p>Even now, the party has only the paladin, the fighter (a dwarf fighter with cloak of the walking wounded, but nevertheless not a leader) and a hybrid archer-cleric. The other two PCs - a wizard and a sorcerer - have no healing, and the party does not use very many potions (maybe 1 every 5 encounters or so). And they routinely take on and win encounters +3 or more above party level (and this is using the MM3/MV maths).</p><p></p><p>Why is our experience so different from what I read about as the deadly 4e norm? I don't know. I don't fudge as a GM, but I'm not a tactical genius. And I do play the NPCs and monsters as having character and personality, even at the cost of tactical acumen on occasion. Some of my players are very tactically strong as wargamers/PBMers and the like, but they player their PCs as characters as well as as units in a tactical game.</p><p></p><p>I don't know what the explanation is, I just know what my experience is. I don't know what's going at other table such that they find 4e such a deadly game. But any way, maybe [MENTION=19675]Dannyalcatraz[/MENTION]'s table plays 3E in the same way that my table plays 4e, whatever exactly that way is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5721427, member: 42582"] [MENTION=22779]Hussar[/MENTION], I've not played much 3E, and own but have not read all of, let alone played, RtToEE. So I've got no basis on which to question your judgement of the module. And, in fact, your judgement fits with the general impression I have of the module from reading posts about it over the years. But I [I]can[/I] say that experiences with a system can be very varied. So, for example, I've seen it said that 4e combats are deadly without a dedicated leader in the party. But for the first 8 or so levels of my 4e game there was no dedicated leader - there was a paladin, and a couple of PCs with multiclass cleric, bard or warlord, plus the fighter had a couple of self-healing fighter powers. And the only time we've had a TPK in the game - which is, also, only the second time there has been a PC death at all - a dedicated healer wouldn't have made a difference, because the PC's died from action denial (a spectre with a daze aura, I think, plus some other lockdown stuff) - so healing almost certainly wouldn't have helped. Even now, the party has only the paladin, the fighter (a dwarf fighter with cloak of the walking wounded, but nevertheless not a leader) and a hybrid archer-cleric. The other two PCs - a wizard and a sorcerer - have no healing, and the party does not use very many potions (maybe 1 every 5 encounters or so). And they routinely take on and win encounters +3 or more above party level (and this is using the MM3/MV maths). Why is our experience so different from what I read about as the deadly 4e norm? I don't know. I don't fudge as a GM, but I'm not a tactical genius. And I do play the NPCs and monsters as having character and personality, even at the cost of tactical acumen on occasion. Some of my players are very tactically strong as wargamers/PBMers and the like, but they player their PCs as characters as well as as units in a tactical game. I don't know what the explanation is, I just know what my experience is. I don't know what's going at other table such that they find 4e such a deadly game. But any way, maybe [MENTION=19675]Dannyalcatraz[/MENTION]'s table plays 3E in the same way that my table plays 4e, whatever exactly that way is. [/QUOTE]
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I don't get the dislike of healing surges
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