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I don't get the dislike of healing surges
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5722325" data-attributes="member: 19675"><p>You're missing a <em>very</em> important point in what I said.</p><p></p><p>Yes, its true this particular PC can heal fairly nutty amounts of HP albeit in small chunks.</p><p></p><p>But also as I said, we generally didn't use healing wands <em><strong>even before that particular PC was created.</strong></em> Not in that multi-year campaign. Not in that 14 year old group. Not in my personal gaming experience going back 33+ years. IOW, our magical healing came from a bottle or a divine caster about 99.9% of the time.</p><p></p><p>And within the first 10 levels of progress in that RttToEE campaign, that generally meant getting it from potions <em>and PCs that were poor healers at best.</em></p><p></p><p>This means, for instance, that when the party got mortally messed up by a combination of a DBF and some police robots in Expedition to the Barrier Peaks that claimed the life of THE cleric and others besides- all after the use of our potions from damage sustained in other encounters- that was it. There was no more healing to be had, and the party had to retreat, dragging their dead behind them.</p><p></p><p>Its a very different playstyle than when there are several other PCs who could say "I grab the wand, cast a few CLWs and we get back underway."</p><p></p><p>Our playstyle hasn't changed. CLWs are not a factor for us. The element that you're looking at- my Geomancer- is inordinately good at healing lots of damage in small chunks, but its also an anomalous PC that has been inserted into an established playstyle.</p><p></p><p>Had I REALLY wanted to be an ultra-healer, I'd have made the PC a pure Cleric, taken the Healing domain, and <em>still</em> taken Sacred Healing.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5722325, member: 19675"] You're missing a [I]very[/I] important point in what I said. Yes, its true this particular PC can heal fairly nutty amounts of HP albeit in small chunks. But also as I said, we generally didn't use healing wands [I][B]even before that particular PC was created.[/B][/I] Not in that multi-year campaign. Not in that 14 year old group. Not in my personal gaming experience going back 33+ years. IOW, our magical healing came from a bottle or a divine caster about 99.9% of the time. And within the first 10 levels of progress in that RttToEE campaign, that generally meant getting it from potions [I]and PCs that were poor healers at best.[/I] This means, for instance, that when the party got mortally messed up by a combination of a DBF and some police robots in Expedition to the Barrier Peaks that claimed the life of THE cleric and others besides- all after the use of our potions from damage sustained in other encounters- that was it. There was no more healing to be had, and the party had to retreat, dragging their dead behind them. Its a very different playstyle than when there are several other PCs who could say "I grab the wand, cast a few CLWs and we get back underway." Our playstyle hasn't changed. CLWs are not a factor for us. The element that you're looking at- my Geomancer- is inordinately good at healing lots of damage in small chunks, but its also an anomalous PC that has been inserted into an established playstyle. Had I REALLY wanted to be an ultra-healer, I'd have made the PC a pure Cleric, taken the Healing domain, and [I]still[/I] taken Sacred Healing. [/QUOTE]
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I don't get the dislike of healing surges
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