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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5722881" data-attributes="member: 22779"><p>DannyA - I'll totally agree that pre-3e, healing wands were never an issue. But, that's a separate thing. For one, PC's generally had a lot less HP's. For two, it was entirely possible in AD&D to go an entire combat without anyone taking any damage and, even if they did take damage, it was relatively minor - around 10% of their total HP, simply because the monsters did so little damage. Death was more often due to Save or Die than anything else.</p><p></p><p>See, now we're back to square one with 3e though. You've repeatedly claimed that your group, adventuring in RttTOEE could do 4-6 encounters between rest periods, without any core healer (only poor healers at best). Yet NO ONE ELSE CAN REPLICATE YOUR RESULTS. The game designers couldn't do it, the RPGA couldn't do it and most people reading this can't do it.</p><p></p><p>So how did you do it? If it wasn't because of using rules from splats, the only thing I'm left with is DM fudging. The numbers simply don't add up. A creature in 3e can do a character's full HP in a single round of combat. Granted, the odds aren't high, but, you're doing 4-6 encounters between rest periods and going into encounters at less than full HP. That only raises the odds.</p><p></p><p>How was your group not having a PC fatality every third encounter? By all rights, they should be. RttToEE is a meat grinder dungeon. The baddies are full on nasty. FFS, there's a bloody DRAGON in the first real encounter. Yet, you managed to breeze through this module, suffering virtually no losses, at a pace that no one else can replicate.</p><p></p><p>Do you not see how this doesn't add up?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5722881, member: 22779"] DannyA - I'll totally agree that pre-3e, healing wands were never an issue. But, that's a separate thing. For one, PC's generally had a lot less HP's. For two, it was entirely possible in AD&D to go an entire combat without anyone taking any damage and, even if they did take damage, it was relatively minor - around 10% of their total HP, simply because the monsters did so little damage. Death was more often due to Save or Die than anything else. See, now we're back to square one with 3e though. You've repeatedly claimed that your group, adventuring in RttTOEE could do 4-6 encounters between rest periods, without any core healer (only poor healers at best). Yet NO ONE ELSE CAN REPLICATE YOUR RESULTS. The game designers couldn't do it, the RPGA couldn't do it and most people reading this can't do it. So how did you do it? If it wasn't because of using rules from splats, the only thing I'm left with is DM fudging. The numbers simply don't add up. A creature in 3e can do a character's full HP in a single round of combat. Granted, the odds aren't high, but, you're doing 4-6 encounters between rest periods and going into encounters at less than full HP. That only raises the odds. How was your group not having a PC fatality every third encounter? By all rights, they should be. RttToEE is a meat grinder dungeon. The baddies are full on nasty. FFS, there's a bloody DRAGON in the first real encounter. Yet, you managed to breeze through this module, suffering virtually no losses, at a pace that no one else can replicate. Do you not see how this doesn't add up? [/QUOTE]
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I don't get the dislike of healing surges
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