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I don't get the dislike of healing surges
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<blockquote data-quote="Oryan77" data-source="post: 5723375" data-attributes="member: 18701"><p>Healing wands were never an issue even in 3e. It was the individual groups/players that made it an issue in their games.</p><p></p><p>Somehow you've taken that statement and turned it around into a debate about whether or not DannyA had proper healing abilities in his group.</p><p></p><p>He's been telling you this entire time that his group didn't need tons of healing wands like people seem to think (and those people are the ones saying that healing surges are so great because they eliminate the need for the wands).</p><p></p><p>He never said they <strong>didn't</strong> have any way to heal up. He's been saying they didn't need the infinite wands! So I'm not sure why you keep focusing on whether or not his group had a good healer. All you're doing is pointing out how his group had good enough healing abilities. Which you're proving our point as to why we didn't need to have wands and the ability to buy wands at magic shops. So we should thank you. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>My fighter types don't have lots of wands in 3e, and they don't have healing surges, and they get by just fine. You are also showing how DannyA didn't need healing wands, nor did he need a full blown cleric, and they still came up with alternative ways to get enough healing abilities to go several encounters. That's the whole point for why the healing surge/wand comparison is bunk.</p><p></p><p>Healing surges aren't changing anything other than making the game <em>easier</em> to play.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5723375, member: 18701"] Healing wands were never an issue even in 3e. It was the individual groups/players that made it an issue in their games. Somehow you've taken that statement and turned it around into a debate about whether or not DannyA had proper healing abilities in his group. He's been telling you this entire time that his group didn't need tons of healing wands like people seem to think (and those people are the ones saying that healing surges are so great because they eliminate the need for the wands). He never said they [B]didn't[/B] have any way to heal up. He's been saying they didn't need the infinite wands! So I'm not sure why you keep focusing on whether or not his group had a good healer. All you're doing is pointing out how his group had good enough healing abilities. Which you're proving our point as to why we didn't need to have wands and the ability to buy wands at magic shops. So we should thank you. :lol: My fighter types don't have lots of wands in 3e, and they don't have healing surges, and they get by just fine. You are also showing how DannyA didn't need healing wands, nor did he need a full blown cleric, and they still came up with alternative ways to get enough healing abilities to go several encounters. That's the whole point for why the healing surge/wand comparison is bunk. Healing surges aren't changing anything other than making the game [I]easier[/I] to play. [/QUOTE]
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I don't get the dislike of healing surges
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