Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rogue Agent" data-source="post: 5724938" data-attributes="member: 6673496"><p>I'm not Bryon. And I would tend to categorize 4th Edition as being "too much boardgame in an RPG" rather than trying to claim that it's not a roleplaying game.</p><p></p><p>But for me it really does boil down to associated and dissociated mechanics: When you're using mechanics which are associated with the game world and with your character, your mechanical decisions -- the act of actually <em>playing the game</em> -- is roleplaying.</p><p></p><p>OTOH, when you're using mechanics which are dissociated from the game world, your mechanical decisions -- the act of playing the game -- isn't roleplaying.</p><p></p><p>This is, IMO, the essential, defining feature of a "roleplaying game". If the mechanics of a game <em>aren't roleplaying</em>, then it's not a roleplaying game.</p><p></p><p>With that being said, you can still roleplay in the vicinity of non-roleplaying mechanics. And lots of people clearly have fun doing that. But you can also do that with lots of other non-roleplaying games -- <em>Arkham Horror</em>, <em>Clue</em>, whatever.</p><p></p><p>For me, unfortunately, the particular mix of roleplaying and non-roleplaying mechanics in D&D4 is simply not palatable. I have the continual sensation of getting into character only to have the dissociated mechanics yank me out of it again. I'm not certain if this is specific to D&D (which I expect to be a roleplaying game), specific to this particular mixture, or general to any such mixing.</p><p></p><p>(I suspect it's the second: I don't mind light roleplaying mechanics injected into other game forms. And I'm generally a fan of story games which feature lots of dissociated, narrative control mechanics. I think it's the sheer pointlessness of 4th Edition's dissociated mechanics that turns my taste against it so thoroughly.</p><p></p><p>For an example that I ran into over the weekend: In Gamma World the Alien origin features three powers: One of these allows you to call your spaceship to teleport you; but oddly this teleport can only move you 10 squares. Another explicitly allows you to command your mothership to translocate a mini-nuke... as long as it translocates within 20 squares of you. It's not just that I can't take these powers seriously; it's that there's a complete disconnect between the mechanics and what the mechanics are supposedly modeling.)</p><p></p><p>Long story short: When people talk about how "shallow" they find 4E or that it reminds them of a video game, I think they're generally struggling to figure out why large chunks of the system simply don't play like a roleplaying game. (And this is because large chunks of the system isn't.)</p><p></p><p>It's long been held that roleplaying is something that happens outside of the mechanics of the game. That whole "roleplayer vs. rollplayer" thing. But that's not actually true. The gameplay of roleplaying games has always featured mechanical decisions which are simultaneously character decisions: The act of making the mechanical decision is an act of roleplaying.</p><p></p><p>4E moved away from that. And it's one of the major problems people have with it.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5724938, member: 6673496"] I'm not Bryon. And I would tend to categorize 4th Edition as being "too much boardgame in an RPG" rather than trying to claim that it's not a roleplaying game. But for me it really does boil down to associated and dissociated mechanics: When you're using mechanics which are associated with the game world and with your character, your mechanical decisions -- the act of actually [i]playing the game[/i] -- is roleplaying. OTOH, when you're using mechanics which are dissociated from the game world, your mechanical decisions -- the act of playing the game -- isn't roleplaying. This is, IMO, the essential, defining feature of a "roleplaying game". If the mechanics of a game [i]aren't roleplaying[/i], then it's not a roleplaying game. With that being said, you can still roleplay in the vicinity of non-roleplaying mechanics. And lots of people clearly have fun doing that. But you can also do that with lots of other non-roleplaying games -- [i]Arkham Horror[/i], [i]Clue[/i], whatever. For me, unfortunately, the particular mix of roleplaying and non-roleplaying mechanics in D&D4 is simply not palatable. I have the continual sensation of getting into character only to have the dissociated mechanics yank me out of it again. I'm not certain if this is specific to D&D (which I expect to be a roleplaying game), specific to this particular mixture, or general to any such mixing. (I suspect it's the second: I don't mind light roleplaying mechanics injected into other game forms. And I'm generally a fan of story games which feature lots of dissociated, narrative control mechanics. I think it's the sheer pointlessness of 4th Edition's dissociated mechanics that turns my taste against it so thoroughly. For an example that I ran into over the weekend: In Gamma World the Alien origin features three powers: One of these allows you to call your spaceship to teleport you; but oddly this teleport can only move you 10 squares. Another explicitly allows you to command your mothership to translocate a mini-nuke... as long as it translocates within 20 squares of you. It's not just that I can't take these powers seriously; it's that there's a complete disconnect between the mechanics and what the mechanics are supposedly modeling.) Long story short: When people talk about how "shallow" they find 4E or that it reminds them of a video game, I think they're generally struggling to figure out why large chunks of the system simply don't play like a roleplaying game. (And this is because large chunks of the system isn't.) It's long been held that roleplaying is something that happens outside of the mechanics of the game. That whole "roleplayer vs. rollplayer" thing. But that's not actually true. The gameplay of roleplaying games has always featured mechanical decisions which are simultaneously character decisions: The act of making the mechanical decision is an act of roleplaying. 4E moved away from that. And it's one of the major problems people have with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top