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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5725558" data-attributes="member: 22779"><p>Funnily enough, RogueAgent pretty much hit it on the head. The DM is running more, weaker encounters. That would jive pretty strongly with what was said many pages ago on how to do this. IOW, change the baseline assumptions to allow for more encounters per day and you can get away without needing all the healing.</p><p></p><p>Take a module, use more characters than the module is presumed to use, use characters that are significantly stronger than the baseline, and voila, you can burn through multiple encounters per adventuring day. Oh, and be fairly generous when interpreting the results of skill checks like Bluff and "roleplay".</p><p></p><p>Might result in some swinginess, particularly with regards to critical attacks and the like, but, it will work.</p><p></p><p>What bugs me, more than anything else, is the somewhat smug answer of "well, we just played really well". It's smug because it's so condescending. Anyone who doesn't get the same results obviously isn't playing very well. If we all just "played better", then we'd have no problems, just like DA and others.</p><p></p><p>OTOH, if you actually play to baseline assumptions, small group, 25-27 point buy characters, then suddenly "smart play" doesn't work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5725558, member: 22779"] Funnily enough, RogueAgent pretty much hit it on the head. The DM is running more, weaker encounters. That would jive pretty strongly with what was said many pages ago on how to do this. IOW, change the baseline assumptions to allow for more encounters per day and you can get away without needing all the healing. Take a module, use more characters than the module is presumed to use, use characters that are significantly stronger than the baseline, and voila, you can burn through multiple encounters per adventuring day. Oh, and be fairly generous when interpreting the results of skill checks like Bluff and "roleplay". Might result in some swinginess, particularly with regards to critical attacks and the like, but, it will work. What bugs me, more than anything else, is the somewhat smug answer of "well, we just played really well". It's smug because it's so condescending. Anyone who doesn't get the same results obviously isn't playing very well. If we all just "played better", then we'd have no problems, just like DA and others. OTOH, if you actually play to baseline assumptions, small group, 25-27 point buy characters, then suddenly "smart play" doesn't work. [/QUOTE]
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I don't get the dislike of healing surges
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