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I don't get the dislike of healing surges
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<blockquote data-quote="Hussar" data-source="post: 5725691" data-attributes="member: 22779"><p>If I claimed that I routinely, regularly golfed at 20 under par, would you accept that at face value? Or would you question me about it? Because, this is what DannyA is doing. </p><p></p><p>He's claiming that not only were they blowing through 4-6 encounters per rest period, but also they did it without any serious magical item healing (beyond a few healing potions), not one PC ever used any item creation feats ever, AND the DM adjusted encounters upwards to account for having more PC's.</p><p></p><p>I'd point out that this isn't just MY assumptions. These are the DESIGNER assumptions. If you're running EL=Par encounters, you shouldn't be able to do more than 4 per rest period, and that's assuming that you have a core healer.</p><p></p><p>If someone is doing more than that, then obviously there must be some changes going on in the baseline assumptions. But, every time I try to pin down how this was done, all I get are vague lines and contradictions. The casters didn't "nova". There was no core healer and little healing magic. The encounters weren't easier or set at EL under par. On and on and on.</p><p></p><p>So, I'm sorry for being skeptical here, but, DannyA's claims run in the face of experience AND the stated assumptions of the game. </p><p></p><p>Once you eliminate the possible, whatever remains must be the truth. The problem is, we're running out of possible things, so what remains becomes impossible. There's something missing from this equation and, despite repeated attempts, it never seems to surface.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5725691, member: 22779"] If I claimed that I routinely, regularly golfed at 20 under par, would you accept that at face value? Or would you question me about it? Because, this is what DannyA is doing. He's claiming that not only were they blowing through 4-6 encounters per rest period, but also they did it without any serious magical item healing (beyond a few healing potions), not one PC ever used any item creation feats ever, AND the DM adjusted encounters upwards to account for having more PC's. I'd point out that this isn't just MY assumptions. These are the DESIGNER assumptions. If you're running EL=Par encounters, you shouldn't be able to do more than 4 per rest period, and that's assuming that you have a core healer. If someone is doing more than that, then obviously there must be some changes going on in the baseline assumptions. But, every time I try to pin down how this was done, all I get are vague lines and contradictions. The casters didn't "nova". There was no core healer and little healing magic. The encounters weren't easier or set at EL under par. On and on and on. So, I'm sorry for being skeptical here, but, DannyA's claims run in the face of experience AND the stated assumptions of the game. Once you eliminate the possible, whatever remains must be the truth. The problem is, we're running out of possible things, so what remains becomes impossible. There's something missing from this equation and, despite repeated attempts, it never seems to surface. [/QUOTE]
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I don't get the dislike of healing surges
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