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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5725739" data-attributes="member: 42582"><p>[MENTION=22779]Hussar[/MENTION], I don't have anything like your familiarity with 3E, and like I said upthread I don't know the module very well, but I do see where you are coming from.</p><p></p><p>In 3E, how hard is it to use Bluff to pretend to be a representative of a rival temple/node/whatever the RttToEE factions are called? That could be one way in which encounters are bypassed/dealt with.</p><p></p><p>The PCs were said to be a Ftr, a Wizard, a Ftr with 2 Clc levels, a Rog with 1 Sorc level, a Brb/Drd, a multiclassed Monk and a Ftr/Rgr/Div/SpSwd (#808). And the most valuable tactic was said to be spell conservation, and the use of spells to end encounters with the non-spell users then mopping up (#803).</p><p></p><p>Suppose a 5th level Fighter has a 16 CON, and therefore 15 (for stat) + 10 (1st level) + 4d10 = 47 hp. 20% of that would be 10 or fewer hp. I assume from what you say that it is not that hard for a 5HD monster in 3E to do 10 hp on a hit. I'm not sure what monsters are in RttToEE, but I'm looking at an ogre: it has +8 to hit and deals 2d8+7 damage. So a hit from one of them is autokill against that 5th level fighter on 20% hp.</p><p></p><p>Let's say that the fighter has full plate and shield for base AC 20 or so (I'm a bit hazy on my 3E armour types) and has +3 AC from magic (that seems generous to me for a 5th level fighter, but again I don't know the system or the module that well). That means the ogre needs a 15 or better to hit the fighter's AC 23. DA used the phrase upthread of "the fighter's playing the odds", and it certainly is a bit of roulette wheel to be a 5th level fighter on 20% hp against that ogre. (Even on half hit points the fighter will find a hit from it pretty severe.)</p><p></p><p>But the ogre is AC 16 - suppose the 5th level melee-types have +8 to hit or so, then they hit it two-thirds of the time - so 6 of them will do 4 hits a round, and provided they average at least 7 points per hit they'll drop it in that round. </p><p></p><p>And it gets better against a worg - CR 2 rather than CR 3 - which has one more hp but is only AC 18 with a +7 to hit for 1d6+4. It will take two hits, and so typically more than 4 rounds, to drop the fighter even at 20% hp. In 6 rounds (say) the fighter will hit it 3 times, dropping it if the fighter averages 10 hp or more on a hit (say d8 weapon +3 from stat +1 from magic +2 from specialisation).</p><p></p><p>3 worgs would be an EL 5 encounter, wouldn't they, and fairly easy for the melee types to deal with according to my maths. Two ogres, on the other hand - also EL 5, I think - would have to be expected to kill at least one fighter on 20% hp. How likely is a 5th level party in RttToEE to come across worgs? ogres?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5725739, member: 42582"] [MENTION=22779]Hussar[/MENTION], I don't have anything like your familiarity with 3E, and like I said upthread I don't know the module very well, but I do see where you are coming from. In 3E, how hard is it to use Bluff to pretend to be a representative of a rival temple/node/whatever the RttToEE factions are called? That could be one way in which encounters are bypassed/dealt with. The PCs were said to be a Ftr, a Wizard, a Ftr with 2 Clc levels, a Rog with 1 Sorc level, a Brb/Drd, a multiclassed Monk and a Ftr/Rgr/Div/SpSwd (#808). And the most valuable tactic was said to be spell conservation, and the use of spells to end encounters with the non-spell users then mopping up (#803). Suppose a 5th level Fighter has a 16 CON, and therefore 15 (for stat) + 10 (1st level) + 4d10 = 47 hp. 20% of that would be 10 or fewer hp. I assume from what you say that it is not that hard for a 5HD monster in 3E to do 10 hp on a hit. I'm not sure what monsters are in RttToEE, but I'm looking at an ogre: it has +8 to hit and deals 2d8+7 damage. So a hit from one of them is autokill against that 5th level fighter on 20% hp. Let's say that the fighter has full plate and shield for base AC 20 or so (I'm a bit hazy on my 3E armour types) and has +3 AC from magic (that seems generous to me for a 5th level fighter, but again I don't know the system or the module that well). That means the ogre needs a 15 or better to hit the fighter's AC 23. DA used the phrase upthread of "the fighter's playing the odds", and it certainly is a bit of roulette wheel to be a 5th level fighter on 20% hp against that ogre. (Even on half hit points the fighter will find a hit from it pretty severe.) But the ogre is AC 16 - suppose the 5th level melee-types have +8 to hit or so, then they hit it two-thirds of the time - so 6 of them will do 4 hits a round, and provided they average at least 7 points per hit they'll drop it in that round. And it gets better against a worg - CR 2 rather than CR 3 - which has one more hp but is only AC 18 with a +7 to hit for 1d6+4. It will take two hits, and so typically more than 4 rounds, to drop the fighter even at 20% hp. In 6 rounds (say) the fighter will hit it 3 times, dropping it if the fighter averages 10 hp or more on a hit (say d8 weapon +3 from stat +1 from magic +2 from specialisation). 3 worgs would be an EL 5 encounter, wouldn't they, and fairly easy for the melee types to deal with according to my maths. Two ogres, on the other hand - also EL 5, I think - would have to be expected to kill at least one fighter on 20% hp. How likely is a 5th level party in RttToEE to come across worgs? ogres? [/QUOTE]
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I don't get the dislike of healing surges
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