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I don't get the dislike of healing surges
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<blockquote data-quote="pemerton" data-source="post: 5726292" data-attributes="member: 42582"><p>If I've undestood you then I think I disagree, but it might turn on the metric for "many".</p><p></p><p>If you mean "immaterial as far as the mechanical resolution is concerned" then I would tend to agree. In this respect 4e is closer to a traditional RPG then (eg) HeroWars/Quest, where relationships etc matter to action resolution. Although this is not universally true in 4e - page 42 resolution can (at my table, at least) make these sorts of things matter, and WotC seem to recognise this too, in the mechanical suggestions for at least some combats. (I'm thinking of Heathen, in an early 4e Dragon, and Cairn of the Winter King, from Monster Vault. Both allow emotional/relational aspects to play into the climactic combat resolution.)</p><p></p><p>The mechanical elements of resolution are sometimes suggestive of thematic/relational matters, however - the most obvious being the divine mastery of radiant powers. Another that comes up frequently in my game is the consequence - on a 1 or 20 - of the chaos sorcerer's attempt to control is power.</p><p></p><p>And then, once we look at materiality beyond the mechanics of resolution, and involving the broader elements of the fiction, then this is as important in 4e as in any other traditional game - but, as I tried to explain in my earlier post, 4e creates a "space" for these elements to emerge which is, in my view, different from other games that create much more pressure towards mechanically optimal choices.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5726292, member: 42582"] If I've undestood you then I think I disagree, but it might turn on the metric for "many". If you mean "immaterial as far as the mechanical resolution is concerned" then I would tend to agree. In this respect 4e is closer to a traditional RPG then (eg) HeroWars/Quest, where relationships etc matter to action resolution. Although this is not universally true in 4e - page 42 resolution can (at my table, at least) make these sorts of things matter, and WotC seem to recognise this too, in the mechanical suggestions for at least some combats. (I'm thinking of Heathen, in an early 4e Dragon, and Cairn of the Winter King, from Monster Vault. Both allow emotional/relational aspects to play into the climactic combat resolution.) The mechanical elements of resolution are sometimes suggestive of thematic/relational matters, however - the most obvious being the divine mastery of radiant powers. Another that comes up frequently in my game is the consequence - on a 1 or 20 - of the chaos sorcerer's attempt to control is power. And then, once we look at materiality beyond the mechanics of resolution, and involving the broader elements of the fiction, then this is as important in 4e as in any other traditional game - but, as I tried to explain in my earlier post, 4e creates a "space" for these elements to emerge which is, in my view, different from other games that create much more pressure towards mechanically optimal choices. [/QUOTE]
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I don't get the dislike of healing surges
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