Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5726879" data-attributes="member: 54877"><p>I'm not a Forge-ite. I reject utterly the idea that a group must be focused on a given creative agenda at a given time, lest the game become disfunctional. I like peanut butter in my chocolate. I like my game play mixed heavily with metagaming constructs that move the story forward and "just enough" simulation of the world to ground the players in the setting. I don't want a great novel. I want a Fafhrd and Gray Mouser short story, with continuing characters. </p><p> </p><p>No game really does exactly what I want. 4E does a pretty good job of actively supporting part of what I want, and staying the hell out of the way on most of the rest of it. (It's native magic items are a negative exception, but they are gradually moving the design to something more palatable.) </p><p> </p><p>I like Burning Wheel, too. For a more hard-core version of what I like, BW works great. But there are two problems with it, for me:</p><p> </p><p>1. I really don't like scripting, and I doubt the players in our group will ever master the mechanics enough to make it sing the way it is supposed to.</p><p> </p><p>2. BW is high energy, all the time. Right now, I'm low energy, all the time. 4E requires a much lower expenditure of energy at the gaming table to make it work well. The ceiling is higher with BW than with 4E, but the floor is lower. I know my current limits.</p><p> </p><p>I like Fantasy Hero and Runequest. Right now, too much prep work to make them sing, and there are a host of minor irritants in the rule set that I keep trying to tweak, but am never quite satisfied with. I'd rather deal with one big irritant of 4E magic items (which I can deal with), than a list of minor irritants that are like ants at the picnic. </p><p> </p><p>I think the concept of "disassociation" is a fundamental misunderstanding of how 4E works, which like pemerton, I wrote what I had to say in the massive topic of that name. There is a sense in which anyone thinking that "disassociation" is a good concept has a mental block that will prohibit them from understanding why I would like 4E. I direct interested parties wishing to bridge that barrier to that topic, as I have already said my piece on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5726879, member: 54877"] I'm not a Forge-ite. I reject utterly the idea that a group must be focused on a given creative agenda at a given time, lest the game become disfunctional. I like peanut butter in my chocolate. I like my game play mixed heavily with metagaming constructs that move the story forward and "just enough" simulation of the world to ground the players in the setting. I don't want a great novel. I want a Fafhrd and Gray Mouser short story, with continuing characters. No game really does exactly what I want. 4E does a pretty good job of actively supporting part of what I want, and staying the hell out of the way on most of the rest of it. (It's native magic items are a negative exception, but they are gradually moving the design to something more palatable.) I like Burning Wheel, too. For a more hard-core version of what I like, BW works great. But there are two problems with it, for me: 1. I really don't like scripting, and I doubt the players in our group will ever master the mechanics enough to make it sing the way it is supposed to. 2. BW is high energy, all the time. Right now, I'm low energy, all the time. 4E requires a much lower expenditure of energy at the gaming table to make it work well. The ceiling is higher with BW than with 4E, but the floor is lower. I know my current limits. I like Fantasy Hero and Runequest. Right now, too much prep work to make them sing, and there are a host of minor irritants in the rule set that I keep trying to tweak, but am never quite satisfied with. I'd rather deal with one big irritant of 4E magic items (which I can deal with), than a list of minor irritants that are like ants at the picnic. I think the concept of "disassociation" is a fundamental misunderstanding of how 4E works, which like pemerton, I wrote what I had to say in the massive topic of that name. There is a sense in which anyone thinking that "disassociation" is a good concept has a mental block that will prohibit them from understanding why I would like 4E. I direct interested parties wishing to bridge that barrier to that topic, as I have already said my piece on it. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't get the dislike of healing surges
Top