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I don't get the dislike of healing surges
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<blockquote data-quote="JRRNeiklot" data-source="post: 5728317" data-attributes="member: 717"><p>In Basic, clerics get d6 hp. So average is 14. He has a 7 con, so that's -1 per level. Throw in a bit of bad luck on rolls and a seven is easy to get. And with 3d6 in order, it's pretty easy to end up with a crappy con. Hell, the elf had ONE hit point at first level And only then because one is the minimum.</p><p></p><p>Also, there are other reasons than hit points that make 3e characters tougher. A 1e character who really tries can get his ac to what? Let's see plate mail +5, shield +5 (the shield works only from the front and against up to 3 attacks a round assuming it's a large shield), dex of 18 is -12.</p><p></p><p>In 3e, there is no limit, really, other than the dm, and cash on hand. +5 mithril full plate, +5 shield, ( +5 rop, +5 amulet of natural armor, 20 dex, etc. </p><p></p><p>Surprise! A 1e surprise round can let opponents have up to 5 times their normal attacks a round. 3e surprise rounds grant the attacker 1 partial action. </p><p></p><p>You move, get hit, even use your dex bonus to ac and your spell is GONE in 1e.</p><p></p><p>20d6 fireballs.</p><p></p><p>3e characters also recover faster. Wands of CLW and twice as many spells helps in this respect.</p><p></p><p>3e characters can fire into melee.</p><p></p><p>3e characters can move and attack. This can help bring the opponent down faster.</p><p></p><p>You move, get hit, even use your dex bonus to ac and your spell is GONE in 1e.</p><p></p><p>20d6 fireballs.</p><p></p><p>Saving throws vs items.</p><p></p><p>The list goes on.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 5728317, member: 717"] In Basic, clerics get d6 hp. So average is 14. He has a 7 con, so that's -1 per level. Throw in a bit of bad luck on rolls and a seven is easy to get. And with 3d6 in order, it's pretty easy to end up with a crappy con. Hell, the elf had ONE hit point at first level And only then because one is the minimum. Also, there are other reasons than hit points that make 3e characters tougher. A 1e character who really tries can get his ac to what? Let's see plate mail +5, shield +5 (the shield works only from the front and against up to 3 attacks a round assuming it's a large shield), dex of 18 is -12. In 3e, there is no limit, really, other than the dm, and cash on hand. +5 mithril full plate, +5 shield, ( +5 rop, +5 amulet of natural armor, 20 dex, etc. Surprise! A 1e surprise round can let opponents have up to 5 times their normal attacks a round. 3e surprise rounds grant the attacker 1 partial action. You move, get hit, even use your dex bonus to ac and your spell is GONE in 1e. 20d6 fireballs. 3e characters also recover faster. Wands of CLW and twice as many spells helps in this respect. 3e characters can fire into melee. 3e characters can move and attack. This can help bring the opponent down faster. You move, get hit, even use your dex bonus to ac and your spell is GONE in 1e. 20d6 fireballs. Saving throws vs items. The list goes on. [/QUOTE]
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I don't get the dislike of healing surges
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