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I don't get what you'all are saying
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<blockquote data-quote="Toric_Arthendain" data-source="post: 4286549" data-attributes="member: 9833"><p>Judging by a few of the polls conducted here lately, I'm not sure <em>minority</em> is an appropriate term to describe those who don't like 4e.</p><p></p><p>To answer the OP, I'm not sure the biggest complaint is being unable to roleplay a certain way. I believe the majority of complaints revolve around 4e not <em>feeling</em> like D&D. Races and classes have been removed and replaced by several that have never appeared in previous editions of D&D. The Vancian magic system is gone and gone with it are the huge lists of spells that could be chosen from, replaced by a set list of powers that provide a totally different feel. Alignment is revamped to an extent that it no longer resembles anything from previous editions, generating complaints that it should have been left alone or removed altogether. The roles served by the classes are too limiting (controller, striker, etc.) and seem too videogamey for many.</p><p></p><p>Regarding roleplaying, I think that many that dislike 4e believe the strong emphasis on combat abilities lessens the roleplaying experience. I'm not sure this is true and wouldn't be able to make a judgement until actually playing a session or three.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 4286549, member: 9833"] Judging by a few of the polls conducted here lately, I'm not sure [I]minority[/I] is an appropriate term to describe those who don't like 4e. To answer the OP, I'm not sure the biggest complaint is being unable to roleplay a certain way. I believe the majority of complaints revolve around 4e not [I]feeling[/I] like D&D. Races and classes have been removed and replaced by several that have never appeared in previous editions of D&D. The Vancian magic system is gone and gone with it are the huge lists of spells that could be chosen from, replaced by a set list of powers that provide a totally different feel. Alignment is revamped to an extent that it no longer resembles anything from previous editions, generating complaints that it should have been left alone or removed altogether. The roles served by the classes are too limiting (controller, striker, etc.) and seem too videogamey for many. Regarding roleplaying, I think that many that dislike 4e believe the strong emphasis on combat abilities lessens the roleplaying experience. I'm not sure this is true and wouldn't be able to make a judgement until actually playing a session or three. [/QUOTE]
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