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I don't get what you'all are saying
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<blockquote data-quote="TheSleepyKing" data-source="post: 4286993" data-attributes="member: 63491"><p>To (kind of) answer the OP's question, I’m actually having a hard time pinning down or articulating what troubles me about 4e (I don’t hate the new system BTW, but I’m not yet sure that I like it either). There’s just a <em>vibe</em> about it that bothers me.</p><p></p><p>I guess for me D&D was always about overcoming challenges. It isn’t really a roleplaying game to the same degree as, say, the World of Darkness games. I never saw a D&D player invest in their character the way they have in other some other games. Sure, I’ve seen some pretty healthy roleplaying, but mostly the game was about overcoming the difficulties that the character faced, and everybody I’ve played with always had the most fun when they came up with clever solutions to problems. There was nothing quite so satisfying as coming up with an ingenious plan to defeat the dragon without so much as drawing a blade, or using an illusion to lure enemies into a clever trap, or simply solving a complex puzzle thrown at them by the DM.</p><p></p><p>For me, 4e seems to de-emphasize that kind of play. It seems that most 4e play is about choosing which of the player’s suite of powers or skills to inject into a given situation, which is something I find about as evocative and exciting as choosing which card to throw out when playing a hand of Gin Rummy.</p><p></p><p>Now many posters on this board have rightly argued that there’s nothing in 4e that specifically forces this kind of play of rejects the creative problem solving element of D&D, and that’s totally true. But it seems to me that the 4e game as written is very much about winning tactical encounters (and even role playing encounters seem to have been boiled down to faux combats using the skill challenge system). Levelling and the existing spell and power system don’t give the players the tools to use cleverness to defeat their enemies or solve problems – it just allows them to hit a little harder and do more damage in combat. And as someone who finds tactical combat gets old very quickly, this worries me, and I’m very much getting the feeling that 4e won’t have the kind of longevity for me that 3e had. </p><p></p><p>(sorry about the rambling post, BTW)</p></blockquote><p></p>
[QUOTE="TheSleepyKing, post: 4286993, member: 63491"] To (kind of) answer the OP's question, I’m actually having a hard time pinning down or articulating what troubles me about 4e (I don’t hate the new system BTW, but I’m not yet sure that I like it either). There’s just a [I]vibe[/I] about it that bothers me. I guess for me D&D was always about overcoming challenges. It isn’t really a roleplaying game to the same degree as, say, the World of Darkness games. I never saw a D&D player invest in their character the way they have in other some other games. Sure, I’ve seen some pretty healthy roleplaying, but mostly the game was about overcoming the difficulties that the character faced, and everybody I’ve played with always had the most fun when they came up with clever solutions to problems. There was nothing quite so satisfying as coming up with an ingenious plan to defeat the dragon without so much as drawing a blade, or using an illusion to lure enemies into a clever trap, or simply solving a complex puzzle thrown at them by the DM. For me, 4e seems to de-emphasize that kind of play. It seems that most 4e play is about choosing which of the player’s suite of powers or skills to inject into a given situation, which is something I find about as evocative and exciting as choosing which card to throw out when playing a hand of Gin Rummy. Now many posters on this board have rightly argued that there’s nothing in 4e that specifically forces this kind of play of rejects the creative problem solving element of D&D, and that’s totally true. But it seems to me that the 4e game as written is very much about winning tactical encounters (and even role playing encounters seem to have been boiled down to faux combats using the skill challenge system). Levelling and the existing spell and power system don’t give the players the tools to use cleverness to defeat their enemies or solve problems – it just allows them to hit a little harder and do more damage in combat. And as someone who finds tactical combat gets old very quickly, this worries me, and I’m very much getting the feeling that 4e won’t have the kind of longevity for me that 3e had. (sorry about the rambling post, BTW) [/QUOTE]
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