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I don't get what you'all are saying
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<blockquote data-quote="Scribble" data-source="post: 4287537" data-attributes="member: 23977"><p>I guess it's just a difefrent style of world building?</p><p></p><p>What types of things are you attempting to apply from the battlemap outside of the battlemap?</p><p></p><p>3e always made me feel like my worldbuilding was kind of like a paint by number thing. Do these math problems and plug in these numbers and you have a world. </p><p></p><p>Villages have X, X, and X members eah of these levels etc...</p><p></p><p>If that's the kind of world building you like, yeah, maybe 4e will dissapoint. It's not my style, so 4e feels like a breath of fresh air.</p><p></p><p>I'm not saying my style is better, it's just my style.</p><p></p><p>prior editions, didn't so much bother with that. I felt more like the world was whatever I needed it to be. </p><p></p><p>In my head, the people of the world don't have clocks that measure things in rounds... They don't make houses that are all perfect amounts of 5' squares, and they have no idea about what a class is, or what a level or hitpoints are...</p><p></p><p>The king is the king. A peasant is a peasant. The king does king stuff, the peasant does peasant stuff.</p><p></p><p>Their stats are of little concern to me when world building. They only become important if they actively effect my PCs in some way.</p><p></p><p>If the PCs decide to kill the king? Then I'll need stats. The stats that concern themselves with how he fights the PCs. </p><p></p><p>Also I find 4e more liberating in other ways... Like monsters... Now monsters have different powers and abilities, and it's not based just on their monsterness.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4287537, member: 23977"] I guess it's just a difefrent style of world building? What types of things are you attempting to apply from the battlemap outside of the battlemap? 3e always made me feel like my worldbuilding was kind of like a paint by number thing. Do these math problems and plug in these numbers and you have a world. Villages have X, X, and X members eah of these levels etc... If that's the kind of world building you like, yeah, maybe 4e will dissapoint. It's not my style, so 4e feels like a breath of fresh air. I'm not saying my style is better, it's just my style. prior editions, didn't so much bother with that. I felt more like the world was whatever I needed it to be. In my head, the people of the world don't have clocks that measure things in rounds... They don't make houses that are all perfect amounts of 5' squares, and they have no idea about what a class is, or what a level or hitpoints are... The king is the king. A peasant is a peasant. The king does king stuff, the peasant does peasant stuff. Their stats are of little concern to me when world building. They only become important if they actively effect my PCs in some way. If the PCs decide to kill the king? Then I'll need stats. The stats that concern themselves with how he fights the PCs. Also I find 4e more liberating in other ways... Like monsters... Now monsters have different powers and abilities, and it's not based just on their monsterness. [/QUOTE]
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