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I don't get what you'all are saying
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<blockquote data-quote="ExploderWizard" data-source="post: 4287622" data-attributes="member: 66434"><p>Explaining aggro mechanics,minions, wondering why healing potions don't work without surges, wondering why, if the powers are so balanced that a wizard can't prep two of the same encounter power?-stuff like that.</p><p></p><p></p><p></p><p>I am with you 100% on this. I never really used that population center stuff from 3E. My world building concerns are largely those about the rules of magic, and what is/ is not possible without it.</p><p></p><p></p><p></p><p></p><p>Agreed. I prefer the feel of pre-3E worlds myself. I don't bother with full stats every NPC. Everyone in the world plays by the same rules though. A monster is a monster. There are no 15th level badass fighters with 1 hit point. </p><p></p><p></p><p>No problems here. If the king were to be a possible encounter in any form I would have notes about general security measures, bodyguards, ect. but not a full writeup unless he was a planned combat.</p><p></p><p></p><p></p><p>I have mixed feelings about this. Simple stablocks are good but removing all non-combat material was not so good. It is totally about thier monsterness now. The old definition of "monster" was anyone or anything the PC's met. Now its only a bag of stats to fight. There is no logical explanation of why 2 creatures from the same tribe are so different. Both are 6 HD, one is tough as nails and the other is a minion? You can't explain how a 1hp critter survives to adulthood in a violent humanoid tribe. 1hp is 1hp, the poor thing can't survive by just not thinking of himself as a minion.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4287622, member: 66434"] Explaining aggro mechanics,minions, wondering why healing potions don't work without surges, wondering why, if the powers are so balanced that a wizard can't prep two of the same encounter power?-stuff like that. I am with you 100% on this. I never really used that population center stuff from 3E. My world building concerns are largely those about the rules of magic, and what is/ is not possible without it. Agreed. I prefer the feel of pre-3E worlds myself. I don't bother with full stats every NPC. Everyone in the world plays by the same rules though. A monster is a monster. There are no 15th level badass fighters with 1 hit point. No problems here. If the king were to be a possible encounter in any form I would have notes about general security measures, bodyguards, ect. but not a full writeup unless he was a planned combat. I have mixed feelings about this. Simple stablocks are good but removing all non-combat material was not so good. It is totally about thier monsterness now. The old definition of "monster" was anyone or anything the PC's met. Now its only a bag of stats to fight. There is no logical explanation of why 2 creatures from the same tribe are so different. Both are 6 HD, one is tough as nails and the other is a minion? You can't explain how a 1hp critter survives to adulthood in a violent humanoid tribe. 1hp is 1hp, the poor thing can't survive by just not thinking of himself as a minion. [/QUOTE]
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