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<blockquote data-quote="Remathilis" data-source="post: 4288187" data-attributes="member: 7635"><p>Ok, lets get the classic canard out of the way: The DM can tailor the game to suit the player choices. Duh. I can run a level 1-20 game using only half-elf commoners with proper DM adjudication. If I built a game completely around social-political intrigue or other-non combat elements, or never use a monster above CR 8, or never plan on using a module as written, then there is no problem. </p><p></p><p>However, if you DO plan on trying to run a game close to the normal expectancy, you have a lot more work. A single sub-optimal character robs the group of a vital element that could be the key to victory or simply survival. Lacking a particular element (trapfinding, for example) puts the DM in a tough spot: do NO enemies ever put traps on stuff because the PCs can't detect/remove them, or do I play "gotcha" at every trapped door? </p><p></p><p>IMHO, I'd rather know that a PC of a given class meets certain expectations so that I can design adventures with what's best of the story or setting, not nerfed to meet some PCs nontraditional build numbers.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4288187, member: 7635"] Ok, lets get the classic canard out of the way: The DM can tailor the game to suit the player choices. Duh. I can run a level 1-20 game using only half-elf commoners with proper DM adjudication. If I built a game completely around social-political intrigue or other-non combat elements, or never use a monster above CR 8, or never plan on using a module as written, then there is no problem. However, if you DO plan on trying to run a game close to the normal expectancy, you have a lot more work. A single sub-optimal character robs the group of a vital element that could be the key to victory or simply survival. Lacking a particular element (trapfinding, for example) puts the DM in a tough spot: do NO enemies ever put traps on stuff because the PCs can't detect/remove them, or do I play "gotcha" at every trapped door? IMHO, I'd rather know that a PC of a given class meets certain expectations so that I can design adventures with what's best of the story or setting, not nerfed to meet some PCs nontraditional build numbers. [/QUOTE]
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