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I don't get what you'all are saying
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<blockquote data-quote="Old Gumphrey" data-source="post: 4303823" data-attributes="member: 12872"><p>That's not really accurate. Like I said, that level 12 rogue is packing 8 BAB, Evasion, Uncanny Dodge, and 6d6 sneak attack. He can decide not to use them, just as a 4e rogue can decide not to use his.</p><p></p><p>4e has more feats than 3.x--you can make ALL of your feats serve noncombat functions. You can work with the DM and change your combat powers to noncombat functions. This can be done independent of edition.</p><p></p><p>I already said all of this. I think your main beef is what you said about the designers saying that this was "unfun". In their defense, I think what they actually meant by that was <em>accidentally sucking</em> is VERY "unfun". If your goal is to be helpful outside of a fight while also contributing to a combat, it's possible to <em>utterly</em> hamstring that concept without even knowing it (in 3e).</p><p></p><p>This phenomenon also allows transference between gaming groups. It ensures that when playing with new people you can't possibly screw yourself over (such as making a fully noncombat character, only to wade sword first into the most brutal war campaign you've ever been a part of, and the DM handwaves all out of combat happenings).</p><p></p><p>I'm all for characters that suck at fighting, yet lord over other avenues in life. But the fact is D&D has always had combat, and I don't really see anything inherently wrong with heroic adventure characters being good at it by default.</p><p></p><p>Plus all that tasty DM fiat goodness is back in the rules. Just work with your friends to create the characters you want for the games you want to play, edition be damned.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4303823, member: 12872"] That's not really accurate. Like I said, that level 12 rogue is packing 8 BAB, Evasion, Uncanny Dodge, and 6d6 sneak attack. He can decide not to use them, just as a 4e rogue can decide not to use his. 4e has more feats than 3.x--you can make ALL of your feats serve noncombat functions. You can work with the DM and change your combat powers to noncombat functions. This can be done independent of edition. I already said all of this. I think your main beef is what you said about the designers saying that this was "unfun". In their defense, I think what they actually meant by that was [i]accidentally sucking[/i] is VERY "unfun". If your goal is to be helpful outside of a fight while also contributing to a combat, it's possible to [i]utterly[/i] hamstring that concept without even knowing it (in 3e). This phenomenon also allows transference between gaming groups. It ensures that when playing with new people you can't possibly screw yourself over (such as making a fully noncombat character, only to wade sword first into the most brutal war campaign you've ever been a part of, and the DM handwaves all out of combat happenings). I'm all for characters that suck at fighting, yet lord over other avenues in life. But the fact is D&D has always had combat, and I don't really see anything inherently wrong with heroic adventure characters being good at it by default. Plus all that tasty DM fiat goodness is back in the rules. Just work with your friends to create the characters you want for the games you want to play, edition be damned. [/QUOTE]
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