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I don't have any villains.
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<blockquote data-quote="RangerWickett" data-source="post: 5212310" data-attributes="member: 63"><p>I think the current location has gotten a bit too complicated for me to squeeze any legitimate villain out of it. Time to push the PCs on to a new location with a more obvious foe.</p><p></p><p>The plan is to wrap up the current ogre plotline and provide something a bit more 'directed,' at least in the short term. I'll fudge a few things to quickly turn last session into a victory where they've staved off war between the riverfolk and ogres, and have an ogre hand over a mini-ritual they can use to resolve the plot thread that brought them here in the first place. (A friend's soul was slowly getting sucked into the maelstrom. The ritual will stop the suckage, but not close the maelstrom yet.)</p><p></p><p>Then have them receive a dream sending from a friend back home at the village, and then point them at a quick 'dungeon crawl' to find a Portal ritual that will get them home in a jiffy. (Also, it will let me cut down a bit on redundant scenes of trekking across the wilderness.)</p><p></p><p>Ritual can be guarded by a dragon who cursed a city and caused its inhabitants to rise as undead. Defeating him lifts the curse, wins big hurrahs.</p><p></p><p>When they get home, they discover that a unit from 'the Golden Legion' came by and was driven off when they tried to forcibly recruit some villagers (the party <em>hates</em> mind control). They're looking for mana sources for some nefarious purpose, and they went . . . thataway.</p><p></p><p>I think that will work.</p><p></p><p>Also, I'm telling the players outright: </p><p></p><p>You like your fellow players as people, and you'd help them even if there wasn't anything immediately in it for you. Your characters got together because of mutual goals. Now that the thing that got you all together has been resolved, I'm asking that you nudge your characters so that they like each other enough to stick together. The next plot thread will focus on PCs A & B, and seriously, I think the best way to motivate C, D, and E is just to have you guys be friends.</p><p></p><p>Thanks for all the suggestions folks. I took a bit here, a bit there, and will put a bit in the campaign later. Much obliged.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5212310, member: 63"] I think the current location has gotten a bit too complicated for me to squeeze any legitimate villain out of it. Time to push the PCs on to a new location with a more obvious foe. The plan is to wrap up the current ogre plotline and provide something a bit more 'directed,' at least in the short term. I'll fudge a few things to quickly turn last session into a victory where they've staved off war between the riverfolk and ogres, and have an ogre hand over a mini-ritual they can use to resolve the plot thread that brought them here in the first place. (A friend's soul was slowly getting sucked into the maelstrom. The ritual will stop the suckage, but not close the maelstrom yet.) Then have them receive a dream sending from a friend back home at the village, and then point them at a quick 'dungeon crawl' to find a Portal ritual that will get them home in a jiffy. (Also, it will let me cut down a bit on redundant scenes of trekking across the wilderness.) Ritual can be guarded by a dragon who cursed a city and caused its inhabitants to rise as undead. Defeating him lifts the curse, wins big hurrahs. When they get home, they discover that a unit from 'the Golden Legion' came by and was driven off when they tried to forcibly recruit some villagers (the party [i]hates[/i] mind control). They're looking for mana sources for some nefarious purpose, and they went . . . thataway. I think that will work. Also, I'm telling the players outright: You like your fellow players as people, and you'd help them even if there wasn't anything immediately in it for you. Your characters got together because of mutual goals. Now that the thing that got you all together has been resolved, I'm asking that you nudge your characters so that they like each other enough to stick together. The next plot thread will focus on PCs A & B, and seriously, I think the best way to motivate C, D, and E is just to have you guys be friends. Thanks for all the suggestions folks. I took a bit here, a bit there, and will put a bit in the campaign later. Much obliged. [/QUOTE]
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