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<blockquote data-quote="mneme" data-source="post: 5815390" data-attributes="member: 59248"><p>The most optimal races for Avengers are ones that can go Int/Wis or Wis/Dex -- Githzerai, Deva, Elves, Elves (yes, I mention them twice; elves are really good), Razorclaw, Bladelings (but they're boring), Shardminds, Shadir Kai, Kalishtar and Hamadriad. That said, there's an entire Avenger type where the secondary stat is less important (though not unimportant, because the secondary class always determines AC and some riders) -- the Avenger of Unity. So a Human or Dwarven Avenger of Unity will do just fine.</p><p></p><p>Regarding why your GM was hinting dwarf...well, there's the dwarven weapon feat, which is very solid as it counts as two potent feats at once, (as is the dwarven racial power) for an Avenger. That said, humans functionally get an extra feat too, not to mention an extra class power (which can come in handy; you can grab a strong melee power, a strong ranged power, and still have a useful choice for your other power, so I don't see something to specifically favor dwarves--plus the -1 to movement speed is a bummer (just as the Elven +1 to movement speed is exceptional) for a melee "hunt them down and beat them up" class.</p><p></p><p>Re Bahamut specific stuff: Most of the feats are kinda meh. Godsworn Defender isn't bad if you crit a lot, but it's pretty marginal compared to feats that do something whenever you hit (and the +2 to religion checks can be sweet for someone who can easily max out religion or close to it). Bahamut's domains are Hope, Justice, and Protection -- The Power of Hope and Power of Protection makes a mediocre power less marginal (both together probably make Leading Strike pretty decent), but if you go WIS/Int, the Power of Justice is a solid way to hand out pluses to hit when using an already good (if infrequent) power. Regardless, if you want to take advantage of any of this you need Int, as Leading Strike is also a WIS/Int power.</p><p></p><p>Continuing to operate in reverse order, Wis is by far the most important stat; you want it at 18 or higher, and 20 won't go to waste. Int or Dex is the second most important. Avengers tend to hit things with big weapons very accurately -- the class feature gives great bonuses to hit in melee, but only conditional bonuses for damage, so Avengers tend to focus on things that give them extra melee damage -- Superior Weapons, Weapon Focus, and so on.</p></blockquote><p></p>
[QUOTE="mneme, post: 5815390, member: 59248"] The most optimal races for Avengers are ones that can go Int/Wis or Wis/Dex -- Githzerai, Deva, Elves, Elves (yes, I mention them twice; elves are really good), Razorclaw, Bladelings (but they're boring), Shardminds, Shadir Kai, Kalishtar and Hamadriad. That said, there's an entire Avenger type where the secondary stat is less important (though not unimportant, because the secondary class always determines AC and some riders) -- the Avenger of Unity. So a Human or Dwarven Avenger of Unity will do just fine. Regarding why your GM was hinting dwarf...well, there's the dwarven weapon feat, which is very solid as it counts as two potent feats at once, (as is the dwarven racial power) for an Avenger. That said, humans functionally get an extra feat too, not to mention an extra class power (which can come in handy; you can grab a strong melee power, a strong ranged power, and still have a useful choice for your other power, so I don't see something to specifically favor dwarves--plus the -1 to movement speed is a bummer (just as the Elven +1 to movement speed is exceptional) for a melee "hunt them down and beat them up" class. Re Bahamut specific stuff: Most of the feats are kinda meh. Godsworn Defender isn't bad if you crit a lot, but it's pretty marginal compared to feats that do something whenever you hit (and the +2 to religion checks can be sweet for someone who can easily max out religion or close to it). Bahamut's domains are Hope, Justice, and Protection -- The Power of Hope and Power of Protection makes a mediocre power less marginal (both together probably make Leading Strike pretty decent), but if you go WIS/Int, the Power of Justice is a solid way to hand out pluses to hit when using an already good (if infrequent) power. Regardless, if you want to take advantage of any of this you need Int, as Leading Strike is also a WIS/Int power. Continuing to operate in reverse order, Wis is by far the most important stat; you want it at 18 or higher, and 20 won't go to waste. Int or Dex is the second most important. Avengers tend to hit things with big weapons very accurately -- the class feature gives great bonuses to hit in melee, but only conditional bonuses for damage, so Avengers tend to focus on things that give them extra melee damage -- Superior Weapons, Weapon Focus, and so on. [/QUOTE]
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