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I don't know how to run lurkers
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<blockquote data-quote="noodle fish mice" data-source="post: 5571914" data-attributes="member: 84496"><p>Most of my meager contributions lately have been bitching about Essentials, which isn't terribly representative of my thoughts on the game. I love 4E! I bitch because I love! So I'm starting a thread where I, uh, actually talk about the game, rather than stoking flames.</p><p></p><p>Anyways. I'm statting up some monsters for an ambush encounter, and I figure there should probably be a lurker or two. Lurkers, though, get shafted at our table (and not just when I'm DMing) because none of us know how to run them. More broadly, we don't know how to handle stealth at all. I know the <em>rules</em> for stealth, but I don't know what to do when one of my baddies employs them. Do I remove his mini from the grid? Do I leave it there with an unhelpful "But you guys can't see him!" reminder? If I do remove it from the grid, how best to keep track of where it is?</p><p></p><p>My favorite idea is to have a token with a question mark on it to replace the lurker once it stealths - to remind my players "Hey where'd he go?" and also to keep myself honest as to where the lurker could be, um, lurking.</p><p></p><p>Is there an artful way to manage this? And more generally, how should I play lurkers in the first place? And how should I design encounters containing them?</p></blockquote><p></p>
[QUOTE="noodle fish mice, post: 5571914, member: 84496"] Most of my meager contributions lately have been bitching about Essentials, which isn't terribly representative of my thoughts on the game. I love 4E! I bitch because I love! So I'm starting a thread where I, uh, actually talk about the game, rather than stoking flames. Anyways. I'm statting up some monsters for an ambush encounter, and I figure there should probably be a lurker or two. Lurkers, though, get shafted at our table (and not just when I'm DMing) because none of us know how to run them. More broadly, we don't know how to handle stealth at all. I know the [I]rules[/I] for stealth, but I don't know what to do when one of my baddies employs them. Do I remove his mini from the grid? Do I leave it there with an unhelpful "But you guys can't see him!" reminder? If I do remove it from the grid, how best to keep track of where it is? My favorite idea is to have a token with a question mark on it to replace the lurker once it stealths - to remind my players "Hey where'd he go?" and also to keep myself honest as to where the lurker could be, um, lurking. Is there an artful way to manage this? And more generally, how should I play lurkers in the first place? And how should I design encounters containing them? [/QUOTE]
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